/* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
* non-pipelined state that will need the PIPE_CONTROL workaround.
*/
- if (brw->gen == 6) {
- intel_emit_post_sync_nonzero_flush(brw);
- intel_emit_depth_stall_flushes(brw);
- }
-
- unsigned int len;
- if (brw->gen >= 6)
- len = 7;
- else if (brw->is_g4x || brw->gen == 5)
- len = 6;
- else
- len = 5;
+ intel_emit_post_sync_nonzero_flush(brw);
+ intel_emit_depth_stall_flushes(brw);
- BEGIN_BATCH(len);
- OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
+ BEGIN_BATCH(7);
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
(depthbuffer_format << 18) |
((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
((height + tile_y - 1) << 19));
OUT_BATCH(0);
- if (brw->is_g4x || brw->gen >= 5)
- OUT_BATCH(tile_x | (tile_y << 16));
- else
- assert(tile_x == 0 && tile_y == 0);
+ OUT_BATCH(tile_x | (tile_y << 16));
- if (brw->gen >= 6)
- OUT_BATCH(0);
+ OUT_BATCH(0);
ADVANCE_BATCH();
* 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
* when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
- if (brw->gen >= 6 || hiz) {
- if (brw->gen == 6)
- intel_emit_post_sync_nonzero_flush(brw);
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
- GEN5_DEPTH_CLEAR_VALID |
- (2 - 2));
- OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
- ADVANCE_BATCH();
- }
+ intel_emit_post_sync_nonzero_flush(brw);
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
+ GEN5_DEPTH_CLEAR_VALID |
+ (2 - 2));
+ OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
+ ADVANCE_BATCH();
}