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glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
author
Brian Paul
<brianp@vmware.com>
Thu, 8 Jan 2009 01:41:54 +0000
(18:41 -0700)
committer
Alan Hourihane
<alanh@vmware.com>
Fri, 9 Jan 2009 11:16:37 +0000
(11:16 +0000)
src/mesa/shader/slang/slang_codegen.c
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diff --git
a/src/mesa/shader/slang/slang_codegen.c
b/src/mesa/shader/slang/slang_codegen.c
index bf04cfa99f5b20fc6ed1c2aab254c33ef75d643b..ba1c955a1aedcf533bcb4e5d4ba7b22556ee7553 100644
(file)
--- a/
src/mesa/shader/slang/slang_codegen.c
+++ b/
src/mesa/shader/slang/slang_codegen.c
@@
-68,7
+68,7
@@
const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
* and the size of the body. So long-ish loops with very simple bodies
* can be unrolled, as well as short loops with larger bodies.
*/
-const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 2
00
;
+const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 2
56
;