}
nir_alu_instr *
-nir_alu_instr_create(void *mem_ctx, nir_op op)
+nir_alu_instr_create(nir_shader *shader, nir_op op)
{
unsigned num_srcs = nir_op_infos[op].num_inputs;
nir_alu_instr *instr =
- ralloc_size(mem_ctx,
+ ralloc_size(shader,
sizeof(nir_alu_instr) + num_srcs * sizeof(nir_alu_src));
instr_init(&instr->instr, nir_instr_type_alu);
}
nir_jump_instr *
-nir_jump_instr_create(void *mem_ctx, nir_jump_type type)
+nir_jump_instr_create(nir_shader *shader, nir_jump_type type)
{
- nir_jump_instr *instr = ralloc(mem_ctx, nir_jump_instr);
+ nir_jump_instr *instr = ralloc(shader, nir_jump_instr);
instr_init(&instr->instr, nir_instr_type_jump);
instr->type = type;
return instr;
}
nir_load_const_instr *
-nir_load_const_instr_create(void *mem_ctx, unsigned num_components)
+nir_load_const_instr_create(nir_shader *shader, unsigned num_components)
{
- nir_load_const_instr *instr = ralloc(mem_ctx, nir_load_const_instr);
+ nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr);
instr_init(&instr->instr, nir_instr_type_load_const);
nir_ssa_def_init(&instr->instr, &instr->def, num_components, NULL);
}
nir_intrinsic_instr *
-nir_intrinsic_instr_create(void *mem_ctx, nir_intrinsic_op op)
+nir_intrinsic_instr_create(nir_shader *shader, nir_intrinsic_op op)
{
unsigned num_srcs = nir_intrinsic_infos[op].num_srcs;
nir_intrinsic_instr *instr =
- ralloc_size(mem_ctx,
+ ralloc_size(shader,
sizeof(nir_intrinsic_instr) + num_srcs * sizeof(nir_src));
instr_init(&instr->instr, nir_instr_type_intrinsic);
}
nir_call_instr *
-nir_call_instr_create(void *mem_ctx, nir_function_overload *callee)
+nir_call_instr_create(nir_shader *shader, nir_function_overload *callee)
{
- nir_call_instr *instr = ralloc(mem_ctx, nir_call_instr);
+ nir_call_instr *instr = ralloc(shader, nir_call_instr);
instr_init(&instr->instr, nir_instr_type_call);
instr->callee = callee;
}
nir_tex_instr *
-nir_tex_instr_create(void *mem_ctx, unsigned num_srcs)
+nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
{
- nir_tex_instr *instr = ralloc(mem_ctx, nir_tex_instr);
+ nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
instr_init(&instr->instr, nir_instr_type_tex);
dest_init(&instr->dest);
}
nir_phi_instr *
-nir_phi_instr_create(void *mem_ctx)
+nir_phi_instr_create(nir_shader *shader)
{
- nir_phi_instr *instr = ralloc(mem_ctx, nir_phi_instr);
+ nir_phi_instr *instr = ralloc(shader, nir_phi_instr);
instr_init(&instr->instr, nir_instr_type_phi);
dest_init(&instr->dest);
}
nir_parallel_copy_instr *
-nir_parallel_copy_instr_create(void *mem_ctx)
+nir_parallel_copy_instr_create(nir_shader *shader)
{
- nir_parallel_copy_instr *instr = ralloc(mem_ctx, nir_parallel_copy_instr);
+ nir_parallel_copy_instr *instr = ralloc(shader, nir_parallel_copy_instr);
instr_init(&instr->instr, nir_instr_type_parallel_copy);
exec_list_make_empty(&instr->entries);
}
nir_ssa_undef_instr *
-nir_ssa_undef_instr_create(void *mem_ctx, unsigned num_components)
+nir_ssa_undef_instr_create(nir_shader *shader, unsigned num_components)
{
- nir_ssa_undef_instr *instr = ralloc(mem_ctx, nir_ssa_undef_instr);
+ nir_ssa_undef_instr *instr = ralloc(shader, nir_ssa_undef_instr);
instr_init(&instr->instr, nir_instr_type_ssa_undef);
nir_ssa_def_init(&instr->instr, &instr->def, num_components, NULL);
void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
-nir_alu_instr *nir_alu_instr_create(void *mem_ctx, nir_op op);
+nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
-nir_jump_instr *nir_jump_instr_create(void *mem_ctx, nir_jump_type type);
+nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
-nir_load_const_instr *nir_load_const_instr_create(void *mem_ctx,
+nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
unsigned num_components);
-nir_intrinsic_instr *nir_intrinsic_instr_create(void *mem_ctx,
+nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
nir_intrinsic_op op);
-nir_call_instr *nir_call_instr_create(void *mem_ctx,
+nir_call_instr *nir_call_instr_create(nir_shader *shader,
nir_function_overload *callee);
-nir_tex_instr *nir_tex_instr_create(void *mem_ctx, unsigned num_srcs);
+nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
-nir_phi_instr *nir_phi_instr_create(void *mem_ctx);
+nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
-nir_parallel_copy_instr *nir_parallel_copy_instr_create(void *mem_ctx);
+nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
-nir_ssa_undef_instr *nir_ssa_undef_instr_create(void *mem_ctx,
+nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
unsigned num_components);
nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);