added _mesa_pack_float_rgba_span()
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 30 Aug 2000 18:21:37 +0000 (18:21 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 30 Aug 2000 18:21:37 +0000 (18:21 +0000)
src/mesa/main/image.c
src/mesa/main/image.h

index 4f8faf8366e3a4d7cb41bed461c2796b3cf9a7c5..0d4b2ef525c23f93a19c7a384bc95cacea9fa1ac 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.37 2000/08/29 14:25:30 brianp Exp $ */
+/* $Id: image.c,v 1.38 2000/08/30 18:21:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -633,16 +633,13 @@ _mesa_pack_rgba_span( GLcontext *ctx,
    }
    else {
       /* general solution */
-      GLfloat rgba[MAX_WIDTH][4], luminance[MAX_WIDTH];
+      GLfloat rgba[MAX_WIDTH][4];
       const GLfloat rscale = 1.0F / 255.0F;
       const GLfloat gscale = 1.0F / 255.0F;
       const GLfloat bscale = 1.0F / 255.0F;
       const GLfloat ascale = 1.0F / 255.0F;
-      const GLint comps = _mesa_components_in_format(format);
       GLuint i;
-
       assert(n <= MAX_WIDTH);
-
       /* convert color components to floating point */
       for (i=0;i<n;i++) {
          rgba[i][RCOMP] = srcRgba[i][RCOMP] * rscale;
@@ -650,792 +647,821 @@ _mesa_pack_rgba_span( GLcontext *ctx,
          rgba[i][BCOMP] = srcRgba[i][BCOMP] * bscale;
          rgba[i][ACOMP] = srcRgba[i][ACOMP] * ascale;
       }
+      _mesa_pack_float_rgba_span(ctx, n, (const GLfloat (*)[4]) rgba,
+                                 format, type, destination,
+                                 packing, transferOps);
+   }
+}
 
-      /*
-       * Apply scale, bias and lookup-tables if enabled.
-       */
-      if (transferOps) {
-         /* scale & bias */
-         if (transferOps & IMAGE_SCALE_BIAS_BIT) {
-            _mesa_scale_and_bias_rgba( ctx, n, rgba );
-         }
-         /* color map lookup */
-         if (transferOps & IMAGE_MAP_COLOR_BIT) {
-            _mesa_map_rgba( ctx, n, rgba );
-         }
-         /* GL_COLOR_TABLE lookup */
-         if (transferOps & IMAGE_COLOR_TABLE_BIT) {
-            _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
-         }
-         /* convolution */
-         if (transferOps & IMAGE_CONVOLUTION_BIT) {
-            /* this has to be done in the calling code */
-         }
-         /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
-         if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
-            _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, n, rgba);
-         }
-         /* color matrix transform */
-         if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
-            _mesa_transform_rgba(ctx, n, rgba);
-         }
-         /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
-         if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
-            _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
-         }
-         /* update histogram count */
-         if (transferOps & IMAGE_HISTOGRAM_BIT) {
-            _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
-         }
-         /* min/max here */
-         if (transferOps & IMAGE_MIN_MAX_BIT) {
-            _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
-            if (ctx->MinMax.Sink)
-               return;
-         }
+
+void
+_mesa_pack_float_rgba_span( GLcontext *ctx,
+                            GLuint n, CONST GLfloat rgbaIn[][4],
+                            GLenum format, GLenum type, GLvoid *destination,
+                            const struct gl_pixelstore_attrib *packing,
+                            GLuint transferOps )
+{
+   const GLint comps = _mesa_components_in_format(format);
+   GLfloat luminance[MAX_WIDTH];
+   GLfloat (*rgba)[4];
+   GLuint i;
+
+   if (transferOps) {
+      /* make copy of incoming data */
+      GLfloat rgbaCopy[MAX_WIDTH][4];
+      for (i = 0; i < n; i++) {
+         rgbaCopy[i][0] = rgbaIn[i][0];
+         rgbaCopy[i][1] = rgbaIn[i][1];
+         rgbaCopy[i][2] = rgbaIn[i][2];
+         rgbaCopy[i][3] = rgbaIn[i][3];
       }
 
-      /* XXX clamp rgba to [0,1]? */
+      rgba = (GLfloat (*)[4]) rgbaCopy;
 
+      /* scale & bias */
+      if (transferOps & IMAGE_SCALE_BIAS_BIT) {
+         _mesa_scale_and_bias_rgba( ctx, n, rgba );
+      }
+      /* color map lookup */
+      if (transferOps & IMAGE_MAP_COLOR_BIT) {
+         _mesa_map_rgba( ctx, n, rgba );
+      }
+      /* GL_COLOR_TABLE lookup */
+      if (transferOps & IMAGE_COLOR_TABLE_BIT) {
+         _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+      }
+      /* convolution */
+      if (transferOps & IMAGE_CONVOLUTION_BIT) {
+         /* this has to be done in the calling code */
+      }
+      /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */
+      if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) {
+         _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, n, rgba);
+      }
+      /* color matrix transform */
+      if (transferOps & IMAGE_COLOR_MATRIX_BIT) {
+         _mesa_transform_rgba(ctx, n, rgba);
+      }
+      /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+      if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) {
+         _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+      }
+      /* update histogram count */
+      if (transferOps & IMAGE_HISTOGRAM_BIT) {
+         _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
+      }
+      /* min/max here */
+      if (transferOps & IMAGE_MIN_MAX_BIT) {
+         _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
+         if (ctx->MinMax.Sink)
+            return;
+      }
+   }
+   else {
+      /* use incoming data, not a copy */
+      rgba = (GLfloat (*)[4]) rgbaIn;
+   }
 
-      if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
-         for (i = 0; i < n; i++) {
-            GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
-            luminance[i] = CLAMP(sum, 0.0F, 1.0F);
-         }
+   /* XXX clamp rgba to [0,1]? */
+
+
+   if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+      for (i = 0; i < n; i++) {
+         GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+         luminance[i] = CLAMP(sum, 0.0F, 1.0F);
       }
+   }
 
-      /*
-       * Pack/store the pixels.  Ugh!  Lots of cases!!!
-       */
-      switch (type) {
-         case GL_UNSIGNED_BYTE:
-            {
-               GLubyte *dst = (GLubyte *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UBYTE(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-           }
-           break;
-        case GL_BYTE:
-            {
-               GLbyte *dst = (GLbyte *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_BYTE(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                     }
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
+   /*
+    * Pack/store the pixels.  Ugh!  Lots of cases!!!
+    */
+   switch (type) {
+      case GL_UNSIGNED_BYTE:
+         {
+            GLubyte *dst = (GLubyte *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UBYTE(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-           break;
-        case GL_UNSIGNED_SHORT:
-            {
-               GLushort *dst = (GLushort *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_USHORT(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-               if (packing->SwapBytes) {
-                  _mesa_swap2( (GLushort *) dst, n * comps);
-               }
+         }
+         break;
+      case GL_BYTE:
+         {
+            GLbyte *dst = (GLbyte *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_BYTE(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                  }
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-           break;
-        case GL_SHORT:
-            {
-               GLshort *dst = (GLshort *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_SHORT(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                     }
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-               if (packing->SwapBytes) {
-                  _mesa_swap2( (GLushort *) dst, n * comps );
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT:
+         {
+            GLushort *dst = (GLushort *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_USHORT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-           break;
-        case GL_UNSIGNED_INT:
-            {
-               GLuint *dst = (GLuint *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_UINT(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-               if (packing->SwapBytes) {
-                  _mesa_swap4( (GLuint *) dst, n * comps );
-               }
+            if (packing->SwapBytes) {
+               _mesa_swap2( (GLushort *) dst, n * comps);
             }
-           break;
-        case GL_INT:
-           {
-               GLint *dst = (GLint *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = FLOAT_TO_INT(luminance[i]);
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
-                        dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                        dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                        dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                        dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                     }
-                     break;
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
-                        dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
-                        dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
-                        dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-              if (packing->SwapBytes) {
-                 _mesa_swap4( (GLuint *) dst, n * comps );
-              }
-           }
-           break;
-        case GL_FLOAT:
-           {
-               GLfloat *dst = (GLfloat *) destination;
-               switch (format) {
-                  case GL_RED:
-                     for (i=0;i<n;i++)
-                        dst[i] = rgba[i][RCOMP];
-                     break;
-                  case GL_GREEN:
-                     for (i=0;i<n;i++)
-                        dst[i] = rgba[i][GCOMP];
-                     break;
-                  case GL_BLUE:
-                     for (i=0;i<n;i++)
-                        dst[i] = rgba[i][BCOMP];
-                     break;
-                  case GL_ALPHA:
-                     for (i=0;i<n;i++)
-                        dst[i] = rgba[i][ACOMP];
-                     break;
-                  case GL_LUMINANCE:
-                     for (i=0;i<n;i++)
-                        dst[i] = luminance[i];
-                     break;
-                  case GL_LUMINANCE_ALPHA:
-                     for (i=0;i<n;i++) {
-                        dst[i*2+0] = luminance[i];
-                        dst[i*2+1] = rgba[i][ACOMP];
-                     }
-                     break;
-                  case GL_RGB:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = rgba[i][RCOMP];
-                        dst[i*3+1] = rgba[i][GCOMP];
-                        dst[i*3+2] = rgba[i][BCOMP];
-                     }
-                     break;
-                  case GL_RGBA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = rgba[i][RCOMP];
-                        dst[i*4+1] = rgba[i][GCOMP];
-                        dst[i*4+2] = rgba[i][BCOMP];
-                        dst[i*4+3] = rgba[i][ACOMP];
-                     }
-                     break;
-                  case GL_BGR:
-                     for (i=0;i<n;i++) {
-                        dst[i*3+0] = rgba[i][BCOMP];
-                        dst[i*3+1] = rgba[i][GCOMP];
-                        dst[i*3+2] = rgba[i][RCOMP];
-                     }
-                     break;
-                  case GL_BGRA:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = rgba[i][BCOMP];
-                        dst[i*4+1] = rgba[i][GCOMP];
-                        dst[i*4+2] = rgba[i][RCOMP];
-                        dst[i*4+3] = rgba[i][ACOMP];
-                     }
-                     break;
-                  case GL_ABGR_EXT:
-                     for (i=0;i<n;i++) {
-                        dst[i*4+0] = rgba[i][ACOMP];
-                        dst[i*4+1] = rgba[i][BCOMP];
-                        dst[i*4+2] = rgba[i][GCOMP];
-                        dst[i*4+3] = rgba[i][RCOMP];
-                     }
-                     break;
-                  default:
-                     gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
-               }
-              if (packing->SwapBytes) {
-                 _mesa_swap4( (GLuint *) dst, n * comps );
-              }
-           }
-           break;
-         case GL_UNSIGNED_BYTE_3_3_2:
-            if (format == GL_RGB) {
-               GLubyte *dst = (GLubyte *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
-                         | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
-                         | (((GLint) (rgba[i][BCOMP] * 3.0F))     );
-               }
+         }
+         break;
+      case GL_SHORT:
+         {
+            GLshort *dst = (GLshort *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_SHORT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                  }
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-            break;
-         case GL_UNSIGNED_BYTE_2_3_3_REV:
-            if (format == GL_RGB) {
-               GLubyte *dst = (GLubyte *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F))     )
-                         | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
-                         | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5);
-               }
+            if (packing->SwapBytes) {
+               _mesa_swap2( (GLushort *) dst, n * comps );
             }
-            break;
-         case GL_UNSIGNED_SHORT_5_6_5:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
-                         | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
-                         | (((GLint) (rgba[i][BCOMP] * 31.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_INT:
+         {
+            GLuint *dst = (GLuint *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_UINT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-            break;
-         case GL_UNSIGNED_SHORT_5_6_5_REV:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F))      )
-                         | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
-                         | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
-               }
+            if (packing->SwapBytes) {
+               _mesa_swap4( (GLuint *) dst, n * comps );
             }
-            break;
-         case GL_UNSIGNED_SHORT_4_4_4_4:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
-                         | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  8)
-                         | (((GLint) (rgba[i][BCOMP] * 15.0F)) <<  4)
-                         | (((GLint) (rgba[i][ACOMP] * 15.0F))      );
-               }
+         }
+         break;
+      case GL_INT:
+         {
+            GLint *dst = (GLint *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = FLOAT_TO_INT(luminance[i]);
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
+                     dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+                     dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+                     dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+                     dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-            break;
-         case GL_UNSIGNED_SHORT_4_4_4_4_REV:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F))      )
-                         | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  4)
-                         | (((GLint) (rgba[i][BCOMP] * 15.0F)) <<  8)
-                         | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
-               }
+            if (packing->SwapBytes) {
+               _mesa_swap4( (GLuint *) dst, n * comps );
             }
-            break;
-         case GL_UNSIGNED_SHORT_5_5_5_1:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
-                         | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  6)
-                         | (((GLint) (rgba[i][BCOMP] * 31.0F)) <<  1)
-                         | (((GLint) (rgba[i][ACOMP] *  1.0F))      );
-               }
+         }
+         break;
+      case GL_FLOAT:
+         {
+            GLfloat *dst = (GLfloat *) destination;
+            switch (format) {
+               case GL_RED:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][RCOMP];
+                  break;
+               case GL_GREEN:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][GCOMP];
+                  break;
+               case GL_BLUE:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][BCOMP];
+                  break;
+               case GL_ALPHA:
+                  for (i=0;i<n;i++)
+                     dst[i] = rgba[i][ACOMP];
+                  break;
+               case GL_LUMINANCE:
+                  for (i=0;i<n;i++)
+                     dst[i] = luminance[i];
+                  break;
+               case GL_LUMINANCE_ALPHA:
+                  for (i=0;i<n;i++) {
+                     dst[i*2+0] = luminance[i];
+                     dst[i*2+1] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_RGB:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = rgba[i][RCOMP];
+                     dst[i*3+1] = rgba[i][GCOMP];
+                     dst[i*3+2] = rgba[i][BCOMP];
+                  }
+                  break;
+               case GL_RGBA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][RCOMP];
+                     dst[i*4+1] = rgba[i][GCOMP];
+                     dst[i*4+2] = rgba[i][BCOMP];
+                     dst[i*4+3] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_BGR:
+                  for (i=0;i<n;i++) {
+                     dst[i*3+0] = rgba[i][BCOMP];
+                     dst[i*3+1] = rgba[i][GCOMP];
+                     dst[i*3+2] = rgba[i][RCOMP];
+                  }
+                  break;
+               case GL_BGRA:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][BCOMP];
+                     dst[i*4+1] = rgba[i][GCOMP];
+                     dst[i*4+2] = rgba[i][RCOMP];
+                     dst[i*4+3] = rgba[i][ACOMP];
+                  }
+                  break;
+               case GL_ABGR_EXT:
+                  for (i=0;i<n;i++) {
+                     dst[i*4+0] = rgba[i][ACOMP];
+                     dst[i*4+1] = rgba[i][BCOMP];
+                     dst[i*4+2] = rgba[i][GCOMP];
+                     dst[i*4+3] = rgba[i][RCOMP];
+                  }
+                  break;
+               default:
+                  gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
             }
-            break;
-         case GL_UNSIGNED_SHORT_1_5_5_5_REV:
-            if (format == GL_RGB) {
-               GLushort *dst = (GLushort *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F))      )
-                         | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  5)
-                         | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
-                         | (((GLint) (rgba[i][ACOMP] *  1.0F)) << 15);
-               }
+            if (packing->SwapBytes) {
+               _mesa_swap4( (GLuint *) dst, n * comps );
             }
-            break;
-         case GL_UNSIGNED_INT_8_8_8_8:
-            if (format == GL_RGBA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][BCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_BYTE_3_3_2:
+         if (format == GL_RGB) {
+            GLubyte *dst = (GLubyte *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
+                      | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
+                      | (((GLint) (rgba[i][BCOMP] * 3.0F))     );
             }
-            else if (format == GL_BGRA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][RCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_BYTE_2_3_3_REV:
+         if (format == GL_RGB) {
+            GLubyte *dst = (GLubyte *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F))     )
+                      | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
+                      | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5);
             }
-            else if (format == GL_ABGR_EXT) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
-                         | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][RCOMP] * 255.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
+                      | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
+                      | (((GLint) (rgba[i][BCOMP] * 31.0F))      );
             }
-            break;
-         case GL_UNSIGNED_INT_8_8_8_8_REV:
-            if (format == GL_RGBA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F))      )
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_6_5_REV:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F))      )
+                      | (((GLint) (rgba[i][GCOMP] * 63.0F)) <<  5)
+                      | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
             }
-            else if (format == GL_BGRA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F))      )
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
+                      | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  8)
+                      | (((GLint) (rgba[i][BCOMP] * 15.0F)) <<  4)
+                      | (((GLint) (rgba[i][ACOMP] * 15.0F))      );
             }
-            else if (format == GL_ABGR_EXT) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F))      )
-                         | (((GLuint) (rgba[i][BCOMP] * 255.0F)) <<  8)
-                         | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
-                         | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F))      )
+                      | (((GLint) (rgba[i][GCOMP] * 15.0F)) <<  4)
+                      | (((GLint) (rgba[i][BCOMP] * 15.0F)) <<  8)
+                      | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
             }
-            break;
-         case GL_UNSIGNED_INT_10_10_10_2:
-            if (format == GL_RGBA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
-                         | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) <<  2)
-                         | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_5_5_5_1:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
+                      | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  6)
+                      | (((GLint) (rgba[i][BCOMP] * 31.0F)) <<  1)
+                      | (((GLint) (rgba[i][ACOMP] *  1.0F))      );
             }
-            else if (format == GL_BGRA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
-                         | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) <<  2)
-                         | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+         if (format == GL_RGB) {
+            GLushort *dst = (GLushort *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F))      )
+                      | (((GLint) (rgba[i][GCOMP] * 31.0F)) <<  5)
+                      | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
+                      | (((GLint) (rgba[i][ACOMP] *  1.0F)) << 15);
             }
-            else if (format == GL_ABGR_EXT) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
-                         | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) <<  2)
-                         | (((GLuint) (rgba[i][RCOMP] *    3.0F))      );
-               }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8:
+         if (format == GL_RGBA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][BCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
             }
-            break;
-         case GL_UNSIGNED_INT_2_10_10_10_REV:
-            if (format == GL_RGBA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F))      )
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
-                         | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
-                         | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
-               }
+         }
+         else if (format == GL_BGRA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][RCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][ACOMP] * 255.0F))      );
             }
-            else if (format == GL_BGRA) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F))      )
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
-                         | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
-                         | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
-               }
+         }
+         else if (format == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
+                      | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][RCOMP] * 255.0F))      );
             }
-            else if (format == GL_ABGR_EXT) {
-               GLuint *dst = (GLuint *) destination;
-               for (i=0;i<n;i++) {
-                  dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F))      )
-                         | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
-                         | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
-                         | (((GLuint) (rgba[i][RCOMP] *    3.0F)) << 30);
-               }
+         }
+         break;
+      case GL_UNSIGNED_INT_8_8_8_8_REV:
+         if (format == GL_RGBA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F))      )
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
             }
-            break;
-         default:
-            gl_problem( ctx, "bad type in _mesa_pack_rgba_span" );
-      }
+         }
+         else if (format == GL_BGRA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F))      )
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
+            }
+         }
+         else if (format == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F))      )
+                      | (((GLuint) (rgba[i][BCOMP] * 255.0F)) <<  8)
+                      | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+                      | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_10_10_10_2:
+         if (format == GL_RGBA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+                      | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) <<  2)
+                      | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
+            }
+         }
+         else if (format == GL_BGRA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+                      | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) <<  2)
+                      | (((GLuint) (rgba[i][ACOMP] *    3.0F))      );
+            }
+         }
+         else if (format == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
+                      | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) <<  2)
+                      | (((GLuint) (rgba[i][RCOMP] *    3.0F))      );
+            }
+         }
+         break;
+      case GL_UNSIGNED_INT_2_10_10_10_REV:
+         if (format == GL_RGBA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F))      )
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+                      | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
+                      | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
+            }
+         }
+         else if (format == GL_BGRA) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F))      )
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+                      | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
+                      | (((GLuint) (rgba[i][ACOMP] *    3.0F)) << 30);
+            }
+         }
+         else if (format == GL_ABGR_EXT) {
+            GLuint *dst = (GLuint *) destination;
+            for (i=0;i<n;i++) {
+               dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F))      )
+                      | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
+                      | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
+                      | (((GLuint) (rgba[i][RCOMP] *    3.0F)) << 30);
+            }
+         }
+         break;
+      default:
+         gl_problem(ctx, "bad type in _mesa_pack_float_rgba_span");
    }
 }
 
index c9a3aab662c957d607e74568495f0a25a6b779c7..4a18e1937c3a42ebd460aff6b16b81a4db29f09b 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: image.h,v 1.10 2000/08/21 14:22:24 brianp Exp $ */
+/* $Id: image.h,v 1.11 2000/08/30 18:21:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -79,6 +79,14 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
                             const struct gl_pixelstore_attrib *packing );
 
 
+extern void
+_mesa_pack_float_rgba_span( GLcontext *ctx,
+                            GLuint n, CONST GLfloat rgba[][4],
+                            GLenum format, GLenum type, GLvoid *dest,
+                            const struct gl_pixelstore_attrib *packing,
+                            GLuint transferOps );
+
+
 extern void
 _mesa_pack_rgba_span( GLcontext *ctx,
                       GLuint n, CONST GLubyte rgba[][4],