"\n"
""
;
+static const char *prototypes_for_100_frag =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function fract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function mod\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function max\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float y))\n"
+ " ()))\n"
+ "(function clamp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 minVal)\n"
+ " (declare (in) vec2 maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 minVal)\n"
+ " (declare (in) vec3 maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 minVal)\n"
+ " (declare (in) vec4 maxVal))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) float minVal)\n"
+ " (declare (in) float maxVal))\n"
+ " ()))\n"
+ "(function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 a))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) float a))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) float a))\n"
+ " ()))\n"
+ "(function step\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function smoothstep\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 edge0)\n"
+ " (declare (in) vec2 edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 edge0)\n"
+ " (declare (in) vec3 edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 edge0)\n"
+ " (declare (in) vec4 edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) float edge0)\n"
+ " (declare (in) float edge1)\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function length\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ()))\n"
+ "(function dot\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function cross\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ()))\n"
+ "(function normalize\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function faceforward\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float Nref))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 Nref))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 Nref))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 Nref))\n"
+ " ()))\n"
+ "(function reflect\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float N))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 N))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 N))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 N))\n"
+ " ()))\n"
+ "(function refract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) float eta))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) float eta))\n"
+ " ()))\n"
+ "(function matrixCompMult\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 x)\n"
+ " (declare (in) mat2 y))\n"
+ " ())\n"
+ " (signature mat3\n"
+ " (parameters\n"
+ " (declare (in) mat3 x)\n"
+ " (declare (in) mat3 y))\n"
+ " ())\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ()))\n"
+ "(function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function lessThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function greaterThanEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ()))\n"
+ "(function equal\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float bias))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float bias))\n"
+ " ())))"
+;
+static const char *functions_for_100_frag [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture2D,
+ builtin_texture2DProj,
+ builtin_textureCube,
+};
+static const char *prototypes_for_100_vert =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float degrees))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 degrees))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 degrees))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 degrees))\n"
+ " ()))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float radians))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 radians))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 radians))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 radians))\n"
+ " ()))\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ()))\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y)\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ())\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float y_over_x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ()))\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x)\n"
+ " (declare (in) float y))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x)\n"
+ " (declare (in) vec2 y))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x)\n"
+ " (declare (in) vec3 y))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x)\n"
+ " (declare (in) vec4 y))\n"
+ " ()))\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ()))\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ())\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ())\n"
+ " (signature vec3\n"
+ " (parameters\n"
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+ " ())\n"
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+ " (declare (in) vec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 x)\n"
+ " (declare (in) ivec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 x)\n"
+ " (declare (in) ivec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 x)\n"
+ " (declare (in) ivec4 y))\n"
+ " ())\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x)\n"
+ " (declare (in) bvec2 y))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x)\n"
+ " (declare (in) bvec3 y))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x)\n"
+ " (declare (in) bvec4 y))\n"
+ " ()))\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) bvec2 x))\n"
+ " ())\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) bvec3 x))\n"
+ " ())\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) bvec4 x))\n"
+ " ()))\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord))\n"
+ " ()))\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord))\n"
+ " ()))\n"
+ "(function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ())\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 coord)\n"
+ " (declare (in) float lod))\n"
+ " ()))\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord))\n"
+ " ()))\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 coord)\n"
+ " (declare (in) float lod))\n"
+ " ())))"
+;
+static const char *functions_for_100_vert [] = {
+ builtin_abs,
+ builtin_acos,
+ builtin_all,
+ builtin_any,
+ builtin_asin,
+ builtin_atan,
+ builtin_ceil,
+ builtin_clamp,
+ builtin_cos,
+ builtin_cross,
+ builtin_degrees,
+ builtin_distance,
+ builtin_dot,
+ builtin_equal,
+ builtin_exp,
+ builtin_exp2,
+ builtin_faceforward,
+ builtin_floor,
+ builtin_fract,
+ builtin_greaterThan,
+ builtin_greaterThanEqual,
+ builtin_inversesqrt,
+ builtin_length,
+ builtin_lessThan,
+ builtin_lessThanEqual,
+ builtin_log,
+ builtin_log2,
+ builtin_matrixCompMult,
+ builtin_max,
+ builtin_min,
+ builtin_mix,
+ builtin_mod,
+ builtin_normalize,
+ builtin_not,
+ builtin_notEqual,
+ builtin_pow,
+ builtin_radians,
+ builtin_reflect,
+ builtin_refract,
+ builtin_sign,
+ builtin_sin,
+ builtin_smoothstep,
+ builtin_sqrt,
+ builtin_step,
+ builtin_tan,
+ builtin_texture2D,
+ builtin_texture2DLod,
+ builtin_texture2DProj,
+ builtin_texture2DProjLod,
+ builtin_textureCube,
+ builtin_textureCubeLod,
+};
static const char *prototypes_for_110_frag =
"(\n"
"(function radians\n"
builtin_texture2DArray,
builtin_texture2DArrayLod,
};
-static gl_shader *builtin_profiles[10];
+static gl_shader *builtin_profiles[12];
void *builtin_mem_ctx = NULL;
state->num_builtins_to_link = 0;
- if (state->target == fragment_shader && state->language_version == 110) {
+ if (state->target == fragment_shader && state->language_version == 100) {
_mesa_read_profile(state, instructions, 0,
+ prototypes_for_100_frag,
+ functions_for_100_frag,
+ Elements(functions_for_100_frag));
+ }
+
+ if (state->target == vertex_shader && state->language_version == 100) {
+ _mesa_read_profile(state, instructions, 1,
+ prototypes_for_100_vert,
+ functions_for_100_vert,
+ Elements(functions_for_100_vert));
+ }
+
+ if (state->target == fragment_shader && state->language_version == 110) {
+ _mesa_read_profile(state, instructions, 2,
prototypes_for_110_frag,
functions_for_110_frag,
Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 1,
+ _mesa_read_profile(state, instructions, 3,
prototypes_for_110_vert,
functions_for_110_vert,
Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 2,
+ _mesa_read_profile(state, instructions, 4,
prototypes_for_120_frag,
functions_for_120_frag,
Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 3,
+ _mesa_read_profile(state, instructions, 5,
prototypes_for_120_vert,
functions_for_120_vert,
Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 4,
+ _mesa_read_profile(state, instructions, 6,
prototypes_for_130_frag,
functions_for_130_frag,
Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 5,
+ _mesa_read_profile(state, instructions, 7,
prototypes_for_130_vert,
functions_for_130_vert,
Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 6,
+ _mesa_read_profile(state, instructions, 8,
prototypes_for_ARB_texture_rectangle_frag,
functions_for_ARB_texture_rectangle_frag,
Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 7,
+ _mesa_read_profile(state, instructions, 9,
prototypes_for_ARB_texture_rectangle_vert,
functions_for_ARB_texture_rectangle_vert,
Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 8,
+ _mesa_read_profile(state, instructions, 10,
prototypes_for_EXT_texture_array_frag,
functions_for_EXT_texture_array_frag,
Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 9,
+ _mesa_read_profile(state, instructions, 11,
prototypes_for_EXT_texture_array_vert,
functions_for_EXT_texture_array_vert,
Elements(functions_for_EXT_texture_array_vert));
--- /dev/null
+#version 100
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
+vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
--- /dev/null
+#version 100
+/*
+ * 8.1 - Angle and Trigonometry Functions
+ */
+float radians(float degrees);
+vec2 radians(vec2 degrees);
+vec3 radians(vec3 degrees);
+vec4 radians(vec4 degrees);
+
+float degrees(float radians);
+vec2 degrees(vec2 radians);
+vec3 degrees(vec3 radians);
+vec4 degrees(vec4 radians);
+
+float sin(float angle);
+vec2 sin(vec2 angle);
+vec3 sin(vec3 angle);
+vec4 sin(vec4 angle);
+
+float cos(float angle);
+vec2 cos(vec2 angle);
+vec3 cos(vec3 angle);
+vec4 cos(vec4 angle);
+
+float tan(float angle);
+vec2 tan(vec2 angle);
+vec3 tan(vec3 angle);
+vec4 tan(vec4 angle);
+
+float asin(float angle);
+vec2 asin(vec2 angle);
+vec3 asin(vec3 angle);
+vec4 asin(vec4 angle);
+
+float acos(float angle);
+vec2 acos(vec2 angle);
+vec3 acos(vec3 angle);
+vec4 acos(vec4 angle);
+
+float atan(float y, float x);
+vec2 atan(vec2 y, vec2 x);
+vec3 atan(vec3 y, vec3 x);
+vec4 atan(vec4 y, vec4 x);
+
+float atan(float y_over_x);
+vec2 atan(vec2 y_over_x);
+vec3 atan(vec3 y_over_x);
+vec4 atan(vec4 y_over_x);
+
+/*
+ * 8.2 - Exponential Functions
+ */
+float pow(float x, float y);
+vec2 pow(vec2 x, vec2 y);
+vec3 pow(vec3 x, vec3 y);
+vec4 pow(vec4 x, vec4 y);
+
+float exp(float x);
+vec2 exp(vec2 x);
+vec3 exp(vec3 x);
+vec4 exp(vec4 x);
+
+float log(float x);
+vec2 log(vec2 x);
+vec3 log(vec3 x);
+vec4 log(vec4 x);
+
+float exp2(float x);
+vec2 exp2(vec2 x);
+vec3 exp2(vec3 x);
+vec4 exp2(vec4 x);
+
+float log2(float x);
+vec2 log2(vec2 x);
+vec3 log2(vec3 x);
+vec4 log2(vec4 x);
+
+float sqrt(float x);
+vec2 sqrt(vec2 x);
+vec3 sqrt(vec3 x);
+vec4 sqrt(vec4 x);
+
+float inversesqrt(float x);
+vec2 inversesqrt(vec2 x);
+vec3 inversesqrt(vec3 x);
+vec4 inversesqrt(vec4 x);
+
+/*
+ * 8.3 - Common Functions
+ */
+float abs(float x);
+vec2 abs(vec2 x);
+vec3 abs(vec3 x);
+vec4 abs(vec4 x);
+
+float sign(float x);
+vec2 sign(vec2 x);
+vec3 sign(vec3 x);
+vec4 sign(vec4 x);
+
+float floor(float x);
+vec2 floor(vec2 x);
+vec3 floor(vec3 x);
+vec4 floor(vec4 x);
+
+float ceil(float x);
+vec2 ceil(vec2 x);
+vec3 ceil(vec3 x);
+vec4 ceil(vec4 x);
+
+float fract(float x);
+vec2 fract(vec2 x);
+vec3 fract(vec3 x);
+vec4 fract(vec4 x);
+
+float mod(float x, float y);
+vec2 mod(vec2 x, float y);
+vec3 mod(vec3 x, float y);
+vec4 mod(vec4 x, float y);
+
+vec2 mod(vec2 x, vec2 y);
+vec3 mod(vec3 x, vec3 y);
+vec4 mod(vec4 x, vec4 y);
+
+float min(float x, float y);
+vec2 min(vec2 x, vec2 y);
+vec3 min(vec3 x, vec3 y);
+vec4 min(vec4 x, vec4 y);
+
+vec2 min(vec2 x, float y);
+vec3 min(vec3 x, float y);
+vec4 min(vec4 x, float y);
+
+float max(float x, float y);
+vec2 max(vec2 x, vec2 y);
+vec3 max(vec3 x, vec3 y);
+vec4 max(vec4 x, vec4 y);
+
+vec2 max(vec2 x, float y);
+vec3 max(vec3 x, float y);
+vec4 max(vec4 x, float y);
+
+float clamp(float x, float minVal, float maxVal);
+vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
+vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
+vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
+
+vec2 clamp(vec2 x, float minVal, float maxVal);
+vec3 clamp(vec3 x, float minVal, float maxVal);
+vec4 clamp(vec4 x, float minVal, float maxVal);
+
+float mix(float x, float y, float a);
+vec2 mix(vec2 x, vec2 y, vec2 a);
+vec3 mix(vec3 x, vec3 y, vec3 a);
+vec4 mix(vec4 x, vec4 y, vec4 a);
+
+vec2 mix(vec2 x, vec2 y, float a);
+vec3 mix(vec3 x, vec3 y, float a);
+vec4 mix(vec4 x, vec4 y, float a);
+
+float step(float edge, float x);
+vec2 step(vec2 edge, vec2 x);
+vec3 step(vec3 edge, vec3 x);
+vec4 step(vec4 edge, vec4 x);
+
+vec2 step(float edge, vec2 x);
+vec3 step(float edge, vec3 x);
+vec4 step(float edge, vec4 x);
+
+float smoothstep(float edge0, float edge1, float x);
+vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
+vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
+vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
+
+vec2 smoothstep(float edge0, float edge1, vec2 x);
+vec3 smoothstep(float edge0, float edge1, vec3 x);
+vec4 smoothstep(float edge0, float edge1, vec4 x);
+
+/*
+ * 8.4 - Geometric Functions
+ */
+float length(float x);
+float length(vec2 x);
+float length(vec3 x);
+float length(vec4 x);
+
+float distance(float p0, float p1);
+float distance(vec2 p0, vec2 p1);
+float distance(vec3 p0, vec3 p1);
+float distance(vec4 p0, vec4 p1);
+
+float dot(float x, float y);
+float dot(vec2 x, vec2 y);
+float dot(vec3 x, vec3 y);
+float dot(vec4 x, vec4 y);
+
+vec3 cross(vec3 x, vec3 y);
+
+float normalize(float x);
+vec2 normalize(vec2 x);
+vec3 normalize(vec3 x);
+vec4 normalize(vec4 x);
+
+float faceforward(float N, float I, float Nref);
+vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
+vec3 faceforward(vec3 N, vec3 I, vec3 Nref);
+vec4 faceforward(vec4 N, vec4 I, vec4 Nref);
+
+float reflect(float I, float N);
+vec2 reflect(vec2 I, vec2 N);
+vec3 reflect(vec3 I, vec3 N);
+vec4 reflect(vec4 I, vec4 N);
+
+float refract(float I, float N, float eta);
+vec2 refract(vec2 I, vec2 N, float eta);
+vec3 refract(vec3 I, vec3 N, float eta);
+vec4 refract(vec4 I, vec4 N, float eta);
+
+/*
+ * 8.5 - Matrix Functions
+ */
+mat2 matrixCompMult(mat2 x, mat2 y);
+mat3 matrixCompMult(mat3 x, mat3 y);
+mat4 matrixCompMult(mat4 x, mat4 y);
+
+/*
+ * 8.6 - Vector Relational Functions
+ */
+bvec2 lessThan( vec2 x, vec2 y);
+bvec3 lessThan( vec3 x, vec3 y);
+bvec4 lessThan( vec4 x, vec4 y);
+bvec2 lessThan(ivec2 x, ivec2 y);
+bvec3 lessThan(ivec3 x, ivec3 y);
+bvec4 lessThan(ivec4 x, ivec4 y);
+
+bvec2 lessThanEqual( vec2 x, vec2 y);
+bvec3 lessThanEqual( vec3 x, vec3 y);
+bvec4 lessThanEqual( vec4 x, vec4 y);
+bvec2 lessThanEqual(ivec2 x, ivec2 y);
+bvec3 lessThanEqual(ivec3 x, ivec3 y);
+bvec4 lessThanEqual(ivec4 x, ivec4 y);
+
+bvec2 greaterThan( vec2 x, vec2 y);
+bvec3 greaterThan( vec3 x, vec3 y);
+bvec4 greaterThan( vec4 x, vec4 y);
+bvec2 greaterThan(ivec2 x, ivec2 y);
+bvec3 greaterThan(ivec3 x, ivec3 y);
+bvec4 greaterThan(ivec4 x, ivec4 y);
+
+bvec2 greaterThanEqual( vec2 x, vec2 y);
+bvec3 greaterThanEqual( vec3 x, vec3 y);
+bvec4 greaterThanEqual( vec4 x, vec4 y);
+bvec2 greaterThanEqual(ivec2 x, ivec2 y);
+bvec3 greaterThanEqual(ivec3 x, ivec3 y);
+bvec4 greaterThanEqual(ivec4 x, ivec4 y);
+
+bvec2 equal( vec2 x, vec2 y);
+bvec3 equal( vec3 x, vec3 y);
+bvec4 equal( vec4 x, vec4 y);
+bvec2 equal(ivec2 x, ivec2 y);
+bvec3 equal(ivec3 x, ivec3 y);
+bvec4 equal(ivec4 x, ivec4 y);
+bvec2 equal(bvec2 x, bvec2 y);
+bvec3 equal(bvec3 x, bvec3 y);
+bvec4 equal(bvec4 x, bvec4 y);
+
+bvec2 notEqual( vec2 x, vec2 y);
+bvec3 notEqual( vec3 x, vec3 y);
+bvec4 notEqual( vec4 x, vec4 y);
+bvec2 notEqual(ivec2 x, ivec2 y);
+bvec3 notEqual(ivec3 x, ivec3 y);
+bvec4 notEqual(ivec4 x, ivec4 y);
+bvec2 notEqual(bvec2 x, bvec2 y);
+bvec3 notEqual(bvec3 x, bvec3 y);
+bvec4 notEqual(bvec4 x, bvec4 y);
+
+bool any(bvec2 x);
+bool any(bvec3 x);
+bool any(bvec4 x);
+
+bool all(bvec2 x);
+bool all(bvec3 x);
+bool all(bvec4 x);
+
+bvec2 not(bvec2 x);
+bvec3 not(bvec3 x);
+bvec4 not(bvec4 x);
+
+/*
+ * 8.7 - Texture Lookup Functions
+ */
+vec4 texture2D (sampler2D sampler, vec2 coord);
+vec4 texture2DProj (sampler2D sampler, vec3 coord);
+vec4 texture2DProj (sampler2D sampler, vec4 coord);
+vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
+vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
+
+vec4 textureCube (samplerCube sampler, vec3 coord);
+vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);