*/
static nir_instr *
-instr_try_combine(nir_instr *instr1, nir_instr *instr2)
+instr_try_combine(struct nir_shader *nir, nir_instr *instr1, nir_instr *instr2)
{
assert(instr1->type == nir_instr_type_alu);
assert(instr2->type == nir_instr_type_alu);
if (total_components > 4)
return NULL;
+ if (nir->options->vectorize_vec2_16bit &&
+ (total_components > 2 || alu1->dest.dest.ssa.bit_size != 16))
+ return NULL;
+
nir_builder b;
nir_builder_init(&b, nir_cf_node_get_function(&instr1->block->cf_node));
b.cursor = nir_after_instr(instr1);
/* returns true if we were able to successfully replace the instruction */
static bool
-vec_instr_stack_push(struct util_dynarray *stack, nir_instr *instr)
+vec_instr_stack_push(struct nir_shader *nir, struct util_dynarray *stack,
+ nir_instr *instr)
{
/* Walk the stack from child to parent to make live ranges shorter by
* matching the closest thing we can
*/
util_dynarray_foreach_reverse(stack, nir_instr *, stack_instr) {
- nir_instr *new_instr = instr_try_combine(*stack_instr, instr);
+ nir_instr *new_instr = instr_try_combine(nir, *stack_instr, instr);
if (new_instr) {
*stack_instr = new_instr;
return true;
}
static bool
-vec_instr_set_add_or_rewrite(struct set *instr_set, nir_instr *instr)
+vec_instr_set_add_or_rewrite(struct nir_shader *nir, struct set *instr_set,
+ nir_instr *instr)
{
if (!instr_can_rewrite(instr))
return false;
struct util_dynarray *new_stack = vec_instr_stack_create(instr_set);
- vec_instr_stack_push(new_stack, instr);
+ vec_instr_stack_push(nir, new_stack, instr);
struct set_entry *entry = _mesa_set_search(instr_set, new_stack);
if (entry) {
ralloc_free(new_stack);
struct util_dynarray *stack = (struct util_dynarray *) entry->key;
- return vec_instr_stack_push(stack, instr);
+ return vec_instr_stack_push(nir, stack, instr);
}
_mesa_set_add(instr_set, new_stack);
}
static void
-vec_instr_set_remove(struct set *instr_set, nir_instr *instr)
+vec_instr_set_remove(struct nir_shader *nir, struct set *instr_set,
+ nir_instr *instr)
{
if (!instr_can_rewrite(instr))
return;
* comparison function as well.
*/
struct util_dynarray *temp = vec_instr_stack_create(instr_set);
- vec_instr_stack_push(temp, instr);
+ vec_instr_stack_push(nir, temp, instr);
struct set_entry *entry = _mesa_set_search(instr_set, temp);
ralloc_free(temp);
}
static bool
-vectorize_block(nir_block *block, struct set *instr_set)
+vectorize_block(struct nir_shader *nir, nir_block *block,
+ struct set *instr_set)
{
bool progress = false;
nir_foreach_instr_safe(instr, block) {
- if (vec_instr_set_add_or_rewrite(instr_set, instr))
+ if (vec_instr_set_add_or_rewrite(nir, instr_set, instr))
progress = true;
}
for (unsigned i = 0; i < block->num_dom_children; i++) {
nir_block *child = block->dom_children[i];
- progress |= vectorize_block(child, instr_set);
+ progress |= vectorize_block(nir, child, instr_set);
}
nir_foreach_instr_reverse(instr, block)
- vec_instr_set_remove(instr_set, instr);
+ vec_instr_set_remove(nir, instr_set, instr);
return progress;
}
static bool
-nir_opt_vectorize_impl(nir_function_impl *impl)
+nir_opt_vectorize_impl(struct nir_shader *nir, nir_function_impl *impl)
{
struct set *instr_set = vec_instr_set_create();
nir_metadata_require(impl, nir_metadata_dominance);
- bool progress = vectorize_block(nir_start_block(impl), instr_set);
+ bool progress = vectorize_block(nir, nir_start_block(impl), instr_set);
if (progress)
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_foreach_function(function, shader) {
if (function->impl)
- progress |= nir_opt_vectorize_impl(function->impl);
+ progress |= nir_opt_vectorize_impl(shader, function->impl);
}
return progress;