In this case, the surface faking will give us a R8_UNORM surface and we
need to do an sRGB conversion in the shader. Found by inspection.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
params->x0 *= 3;
params->x1 *= 3;
+ /* If it happens to be sRGB, we need to force a conversion */
+ if (params->dst.view.format == ISL_FORMAT_R8G8B8_UNORM_SRGB)
+ wm_prog_key->dst_format = ISL_FORMAT_R9G9B9E5_SHAREDEXP;
+
surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst);
wm_prog_key->dst_rgb = true;