This needs to be passed to gallium drivers.
No game fix is planned at this time.
The addition of glsl_correct_derivatives_after_discard is
generally a good thing for mesa compatibility with the broader GL
driver ecosystem.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
*/
#define PIPE_CONTEXT_PREFER_THREADED (1 << 3)
+/**
+ * Implicit and explicit derivatives after KILL behave as if KILL didn't
+ * happen.
+ */
+#define PIPE_SCREEN_ENABLE_CORRECT_TGSI_DERIVATIVES_AFTER_KILL (1 << 0)
+
/**
* Flags for pipe_context::memory_barrier.
DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
+ DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
driver_name);
dri_fill_st_options(screen);
+ if (driQueryOptionb(&screen->optionCache,
+ "glsl_correct_derivatives_after_discard"))
+ flags |= PIPE_SCREEN_ENABLE_CORRECT_TGSI_DERIVATIVES_AFTER_KILL;
+
return flags;
}
<application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
<option name="glsl_zero_init" value="true"/>
</application>
+
+ <application name="Rocket League" executable="RocketLeague">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
DRI_CONF_DESC(en,gettext("Force computing the absolute value for sqrt() and inversesqrt()")) \
DRI_CONF_OPT_END
+#define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \
+DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \
+ DRI_CONF_DESC(en,gettext("Implicit and explicit derivatives after a discard behave as if the discard didn't happen")) \
+DRI_CONF_OPT_END
/**