* \param destMask array[n] of BUFFER_* bitmasks which correspond to the
* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
- * \param callDriver call driver or not (bad idea sometimes this is called)
*/
void
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
/**
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
- * \param callDriver call driver or not (bad idea sometimes this is called)
*/
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)