if (driContextPriv) {
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb, *readFb;
- struct intel_renderbuffer *rb = NULL;
if (driDrawPriv == NULL && driReadPriv == NULL) {
fb = _mesa_get_incomplete_framebuffer();
} else {
fb = driDrawPriv->driverPrivate;
readFb = driReadPriv->driverPrivate;
- rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
}
intel_gles3_srgb_workaround(brw, fb);
intel_gles3_srgb_workaround(brw, readFb);
- if (rb && !rb->mt) {
- /* If we don't have buffers for the drawable yet, force a call to
- * getbuffers here so we can have a default drawable size. */
+ /* If the context viewport hasn't been initialized, force a call out to
+ * the loader to get buffers so we have a drawable size for the initial
+ * viewport. */
+ if (!brw->ctx.ViewportInitialized)
intel_prepare_render(brw);
- }
_mesa_make_current(ctx, fb, readFb);
} else {