{
for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
{
- if(render_temps & (1 << i))
+ if(render_temps & (1 << i)) {
+ assert(((struct nvfx_surface*)nvfx->framebuffer.cbufs[i])->temp);
util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
(struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
+ }
}
- if(render_temps & 0x80)
+ if(render_temps & 0x80) {
+ assert(((struct nvfx_surface*)nvfx->framebuffer.zsbuf)->temp);
util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
(struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
+ }
}
return TRUE;
struct pipe_subresource tempsr, surfsr;
struct nvfx_context* nvfx = nvfx_context(pipe);
+ /* temporarily detach the temp, so it isn't used in place of the actual resource */
+ struct nvfx_miptree* temp = ns->temp;
+ ns->temp = 0;
+
// TODO: we really should do this validation before setting these variable in draw calls
unsigned use_vertex_buffers = nvfx->use_vertex_buffers;
boolean use_index_buffer = nvfx->use_index_buffer;
surfsr.level = surf->level;
if(to_temp)
- nvfx_resource_copy_region(pipe, &ns->temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
+ nvfx_resource_copy_region(pipe, &temp->base.base, tempsr, 0, 0, 0, surf->texture, surfsr, 0, 0, surf->zslice, surf->width, surf->height);
else
- nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &ns->temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
+ nvfx_resource_copy_region(pipe, surf->texture, surfsr, 0, 0, surf->zslice, &temp->base.base, tempsr, 0, 0, 0, surf->width, surf->height);
+
+ /* If this triggers, it probably means we attempted to use the blitter
+ * but failed due to non-renderability of the target.
+ * Obviously, this would lead to infinite recursion if supported. */
+ assert(!ns->temp);
+
+ ns->temp = temp;
nvfx->use_vertex_buffers = use_vertex_buffers;
nvfx->use_index_buffer = use_index_buffer;
template.nr_samples = surf->texture->nr_samples;
template.flags = NVFX_RESOURCE_FLAG_LINEAR;
+ assert(!ns->temp && !util_dirty_surface_is_dirty(&ns->base));
+
ns->temp = (struct nvfx_miptree*)nvfx_miptree_create(pipe->screen, &template);
nvfx_surface_copy_temp(pipe, surf, 1);
}
struct nvfx_surface* ns = (struct nvfx_surface*)surf;
boolean bound = FALSE;
- /* must be done before the copy, otherwise the copy will use the temp as destination */
- util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
-
nvfx_surface_copy_temp(pipe, surf, 0);
+ util_dirty_surface_set_clean(nvfx_surface_get_dirty_surfaces(surf), &ns->base);
+
if(nvfx->framebuffer.zsbuf == surf)
bound = TRUE;
else