*/
#if 0
static void
-incomplete(const struct gl_texture_object *t, const char *why)
+incomplete(const struct gl_texture_object *t, const char *fmt, ...)
{
- printf("Texture Obj %d incomplete because: %s\n", t->Name, why);
+ va_list args;
+ char s[100];
+
+ va_start(args, fmt);
+ vsnprintf(s, sizeof(s), fmt, args);
+ va_end(args);
+
+ printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
}
#else
-#define incomplete(t, why)
+#define incomplete(t, why, ...)
#endif
* value.
*/
if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
- char s[100];
- _mesa_snprintf(s, sizeof(s), "base level = %d is invalid", baseLevel);
- incomplete(t, s);
+ incomplete(t, "base level = %d is invalid", baseLevel);
t->_Complete = GL_FALSE;
return;
}
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
- char s[100];
- _mesa_snprintf(s, sizeof(s), "Image[baseLevel=%d] == NULL", baseLevel);
- incomplete(t, s);
+ incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
t->_Complete = GL_FALSE;
return;
}