plus it saves us a cacheline in the cso
void *samplers[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
- void *samplers_saved[PIPE_MAX_SAMPLERS];
unsigned nr_samplers_saved;
+ void *samplers_saved[PIPE_MAX_SAMPLERS];
struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
uint nr_textures;
- struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
uint nr_textures_saved;
+ struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
/** Current and saved state.
* The saved state is used as a 1-deep stack.
*/
struct pipe_buffer
{
- struct pipe_reference reference;
- struct pipe_screen *screen;
- unsigned alignment;
- unsigned usage;
- unsigned size;
+ struct pipe_reference reference;
+ unsigned size;
+ struct pipe_screen *screen;
+ unsigned alignment;
+ unsigned usage;
};
unsigned offset; /**< offset from start of buffer, in bytes */
unsigned usage; /**< PIPE_BUFFER_USAGE_* */
+ unsigned zslice;
struct pipe_texture *texture; /**< texture into which this is a view */
unsigned face;
unsigned level;
- unsigned zslice;
};