_mesa_update_state_locked( struct gl_context *ctx )
{
GLbitfield new_state = ctx->NewState;
- GLbitfield prog_flags = _NEW_PROGRAM;
GLbitfield new_prog_state = 0x0;
const GLbitfield computed_states = ~(_NEW_CURRENT_ATTRIB | _NEW_LINE);
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
- /* Determine which state flags effect vertex/fragment program state */
- if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE_OBJECT | _NEW_FOG |
- _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT |
- _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP |
- _NEW_COLOR | _NEW_TEXTURE_STATE);
- }
- if (ctx->VertexProgram._MaintainTnlProgram) {
- prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE_OBJECT |
- _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT |
- _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE |
- _MESA_NEW_NEED_EYE_COORDS);
- }
-
- /*
- * Now update derived state info
- */
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- _mesa_update_modelview_project( ctx, new_state );
+ if (new_state & _NEW_BUFFERS)
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
- if (new_state & _NEW_TEXTURE_MATRIX)
- _mesa_update_texture_matrices(ctx);
+ /* Handle Core and Compatibility contexts separately. */
+ if (ctx->API == API_OPENGL_COMPAT ||
+ ctx->API == API_OPENGLES) {
+ GLbitfield prog_flags = _NEW_PROGRAM;
+
+ /* Determine which state flags effect vertex/fragment program state */
+ if (ctx->FragmentProgram._MaintainTexEnvProgram) {
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE_OBJECT | _NEW_FOG |
+ _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT |
+ _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP |
+ _NEW_COLOR | _NEW_TEXTURE_STATE);
+ }
+ if (ctx->VertexProgram._MaintainTnlProgram) {
+ prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE_OBJECT |
+ _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT |
+ _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE |
+ _MESA_NEW_NEED_EYE_COORDS);
+ }
- if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM))
- _mesa_update_texture_state(ctx);
+ /*
+ * Now update derived state info
+ */
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
- if (new_state & _NEW_BUFFERS)
- _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
+ if (new_state & _NEW_TEXTURE_MATRIX)
+ _mesa_update_texture_matrices(ctx);
- if (new_state & _NEW_LIGHT)
- _mesa_update_lighting( ctx );
+ if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM))
+ _mesa_update_texture_state(ctx);
- if (new_state & _NEW_PIXEL)
- _mesa_update_pixel( ctx );
+ if (new_state & _NEW_LIGHT)
+ _mesa_update_lighting(ctx);
- /* ctx->_NeedEyeCoords is now up to date.
- *
- * If the truth value of this variable has changed, update for the
- * new lighting space and recompute the positions of lights and the
- * normal transform.
- *
- * If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
- */
- if (new_state & _MESA_NEW_NEED_EYE_COORDS)
- _mesa_update_tnl_spaces( ctx, new_state );
+ if (new_state & _NEW_PIXEL)
+ _mesa_update_pixel( ctx );
- if (new_state & prog_flags) {
- /* When we generate programs from fixed-function vertex/fragment state
- * this call may generate/bind a new program. If so, we need to
- * propogate the _NEW_PROGRAM flag to the driver.
+ /* ctx->_NeedEyeCoords is now up to date.
+ *
+ * If the truth value of this variable has changed, update for the
+ * new lighting space and recompute the positions of lights and the
+ * normal transform.
+ *
+ * If the lighting space hasn't changed, may still need to recompute
+ * light positions & normal transforms for other reasons.
*/
- new_prog_state |= update_program( ctx );
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
+
+ if (new_state & prog_flags) {
+ /* When we generate programs from fixed-function vertex/fragment state
+ * this call may generate/bind a new program. If so, we need to
+ * propogate the _NEW_PROGRAM flag to the driver.
+ */
+ new_prog_state |= update_program(ctx);
+ }
+ } else {
+ /* GL Core and GLES 2/3 contexts */
+ if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_PROGRAM))
+ _mesa_update_texture_state(ctx);
+
+ if (new_state & _NEW_PROGRAM)
+ update_program(ctx);
}
if (new_state & _NEW_ARRAY)