return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- if (sscreen->debug_flags & DBG(NIR))
- return 150; /* no tessellation shaders yet */
if (si_have_tgsi_compute(sscreen))
return 450;
return 420;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
- if (sscreen->debug_flags & DBG(NIR) &&
- (shader == PIPE_SHADER_VERTEX ||
- shader == PIPE_SHADER_GEOMETRY ||
- shader == PIPE_SHADER_FRAGMENT))
+ if (sscreen->debug_flags & DBG(NIR))
return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: