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softpipe: remove redundant draw_flush() call
author
Brian Paul
<brianp@vmware.com>
Tue, 1 Mar 2011 01:25:41 +0000
(18:25 -0700)
committer
Brian Paul
<brianp@vmware.com>
Tue, 1 Mar 2011 01:25:41 +0000
(18:25 -0700)
We'll flush after the same-shader comparison.
src/gallium/drivers/softpipe/sp_state_shader.c
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diff --git
a/src/gallium/drivers/softpipe/sp_state_shader.c
b/src/gallium/drivers/softpipe/sp_state_shader.c
index 66ddc565722119dc12dc05d0ebe90fe708cf9e17..3dec5de3cc44c41c0bb2c6ff86a1987088f9a262 100644
(file)
--- a/
src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/
src/gallium/drivers/softpipe/sp_state_shader.c
@@
-91,8
+91,6
@@
softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- draw_flush(softpipe->draw);
-
if (softpipe->fs == fs)
return;