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broadcom/vc5: Lower unpack_*_4x8 to normal math.
author
Eric Anholt
<eric@anholt.net>
Tue, 24 Oct 2017 20:08:17 +0000
(13:08 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 30 Oct 2017 20:31:16 +0000
(13:31 -0700)
We only have 2x16 unpacking in our ALUs. To enable this, we also need
lower_fdiv for its new instructions, which had been handled at a higher
level previously.
src/broadcom/compiler/nir_to_vir.c
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diff --git
a/src/broadcom/compiler/nir_to_vir.c
b/src/broadcom/compiler/nir_to_vir.c
index 3b032b704ea8ab96ccd0ea5c0192eb2ba1fb3d22..92ba6144bc5b2d9d39422ed6d7851f5b2f016003 100644
(file)
--- a/
src/broadcom/compiler/nir_to_vir.c
+++ b/
src/broadcom/compiler/nir_to_vir.c
@@
-1976,6
+1976,9
@@
const nir_shader_compiler_options v3d_nir_options = {
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
+ .lower_unpack_unorm_4x8 = true,
+ .lower_unpack_snorm_4x8 = true,
+ .lower_fdiv = true,
.lower_ffma = true,
.lower_flrp32 = true,
.lower_fpow = true,