};
static void *
-create_vert_shader(struct vl_idct *idct)
+create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resource *dst)
{
struct ureg_program *shader;
struct ureg_src scale;
if (!shader)
return NULL;
- scale = ureg_imm2f(shader,
- (float)BLOCK_WIDTH / idct->destination->width0,
- (float)BLOCK_HEIGHT / idct->destination->height0);
-
t_vpos = ureg_DECL_temporary(shader);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
- o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
- o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
- o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
/*
+ * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
+ *
* t_vpos = vpos + vrect
* o_vpos.xy = t_vpos * scale
* o_vpos.zw = vpos
* o_start = vpos * scale
*
*/
+ scale = ureg_imm2f(shader,
+ (float)BLOCK_WIDTH / dst->width0,
+ (float)BLOCK_HEIGHT / dst->height0);
+
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
- ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
- ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
+ if(calc_src_cords) {
+ o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
+ o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
+ o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
+
+ ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
+ ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
+ ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
+ }
ureg_release_temporary(shader, t_vpos);
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
- struct ureg_src start, bool right_side, float size)
+ struct ureg_src start, bool right_side, float width)
{
struct ureg_dst t_tc;
}
ureg_TEX(shader, m[0], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 4.0f / size));
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / width));
ureg_TEX(shader, m[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
ureg_release_temporary(shader, t_tc);
}
-static struct ureg_dst
-matrix_mul(struct ureg_program *shader, struct ureg_dst m[2][2])
+static void
+matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
{
- struct ureg_dst dst, tmp[2];
+ struct ureg_dst tmp[2];
unsigned i;
- dst = ureg_DECL_temporary(shader);
for(i = 0; i < 2; ++i) {
tmp[i] = ureg_DECL_temporary(shader);
}
* tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
* dst = tmp[0] + tmp[1]
*/
- ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[1][0]));
- ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[0][1]), ureg_src(m[1][1]));
- ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
+ ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
+ ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
+ ureg_ADD(shader, dst, ureg_src(tmp[0]), ureg_src(tmp[1]));
for(i = 0; i < 2; ++i) {
ureg_release_temporary(shader, tmp[i]);
}
-
- return dst;
}
static void *
create_transpose_frag_shader(struct vl_idct *idct)
{
+ struct pipe_resource *transpose = idct->textures.individual.transpose;
+ struct pipe_resource *intermediate = idct->textures.individual.intermediate;
+
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, BLOCK_WIDTH);
- fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, idct->destination->height0);
+ fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, transpose->width0);
+ fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, intermediate->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- tmp = matrix_mul(shader, m);
+ tmp = ureg_DECL_temporary(shader);
+ matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), m[0], m[1]);
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
ureg_release_temporary(shader, tmp);
static void *
create_matrix_frag_shader(struct vl_idct *idct)
{
+ struct pipe_resource *matrix = idct->textures.individual.matrix;
+ struct pipe_resource *source = idct->textures.individual.source;
+
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2];
- struct ureg_dst m[2][2];
- struct ureg_dst tmp, fragment;
+ struct ureg_dst l[2], r[2];
+ struct ureg_dst t_tc, tmp, fragment;
+
+ //unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
+ t_tc = ureg_DECL_temporary(shader);
+ tmp = ureg_DECL_temporary(shader);
+
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
start[1] = ureg_imm1f(shader, 0.0f);
- fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, idct->destination->width0);
- fetch_four(shader, m[1], tc[1], sampler[1], start[1], true, BLOCK_HEIGHT);
-
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- tmp = matrix_mul(shader, m);
- ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE1_SCALE));
+ fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
+
+ ureg_MOV(shader, t_tc, tc[0]);
+ //for (i = 0; i < 4; ++i) {
+
+ fetch_four(shader, l, ureg_src(t_tc), sampler[0], start[0], false, source->width0);
+ matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X /* << i */), l, r);
+ ureg_release_temporary(shader, l[0]);
+ ureg_release_temporary(shader, l[1]);
+ // if (i != 3)
+ // ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
+ // ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
+ //}
+
+ ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
+
+ ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
- ureg_release_temporary(shader, m[0][0]);
- ureg_release_temporary(shader, m[0][1]);
- ureg_release_temporary(shader, m[1][0]);
- ureg_release_temporary(shader, m[1][1]);
+ ureg_release_temporary(shader, r[0]);
+ ureg_release_temporary(shader, r[1]);
ureg_END(shader);
struct pipe_box rect =
{
0, 0, 0,
- idct->destination->width0,
- idct->destination->height0,
+ idct->textures.individual.source->width0,
+ idct->textures.individual.source->height0,
1
};
static bool
init_shaders(struct vl_idct *idct)
{
- idct->vs = create_vert_shader(idct);
- idct->transpose_fs = create_transpose_frag_shader(idct);
+ idct->matrix_vs = create_vert_shader(idct, true, idct->textures.individual.intermediate);
idct->matrix_fs = create_matrix_frag_shader(idct);
+
+ idct->transpose_vs = create_vert_shader(idct, true, idct->destination);
+ idct->transpose_fs = create_transpose_frag_shader(idct);
+
+ idct->eb_vs = create_vert_shader(idct, false, idct->destination);
idct->eb_fs = create_empty_block_frag_shader(idct);
return
- idct->vs != NULL &&
- idct->transpose_fs != NULL &&
- idct->matrix_fs != NULL &&
- idct->eb_fs != NULL;
+ idct->transpose_vs != NULL && idct->transpose_fs != NULL &&
+ idct->matrix_vs != NULL && idct->matrix_fs != NULL &&
+ idct->eb_vs != NULL && idct->eb_fs != NULL;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
- idct->pipe->delete_vs_state(idct->pipe, idct->vs);
+ idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
+
+ idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
+
+ idct->pipe->delete_vs_state(idct->pipe, idct->eb_vs);
idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
}
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
- template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
template.last_level = 0;
- template.width0 = 2;
- template.height0 = 8;
template.depth0 = 1;
- template.usage = PIPE_USAGE_IMMUTABLE;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
+ template.depth0 = 1;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
- template.width0 = idct->destination->width0;
+ template.width0 = idct->destination->width0 / 4;
template.height0 = idct->destination->height0;
- template.depth0 = idct->destination->depth0;
template.usage = PIPE_USAGE_STREAM;
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
+ template.format = PIPE_FORMAT_R16_SNORM;
+ template.width0 = idct->destination->width0;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
idct->num_blocks = 0;
idct->num_empty_blocks = 0;
- idct->viewport[0].scale[0] = idct->destination->width0;
+ idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
+ idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
+
idct->viewport[1].scale[0] = idct->destination->width0;
+ idct->viewport[1].scale[1] = idct->destination->height0;
+
+ idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
+ idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
- idct->fb_state[0].width = idct->destination->width0;
idct->fb_state[1].width = idct->destination->width0;
+ idct->fb_state[1].height = idct->destination->height0;
for(i = 0; i < 2; ++i) {
- idct->viewport[i].scale[1] = idct->destination->height0;
idct->viewport[i].scale[2] = 1;
idct->viewport[i].scale[3] = 1;
idct->viewport[i].translate[0] = 0;
idct->viewport[i].translate[2] = 0;
idct->viewport[i].translate[3] = 0;
- idct->fb_state[i].height = idct->destination->height0;
idct->fb_state[i].nr_cbufs = 1;
idct->fb_state[i].zsbuf = NULL;
}
pipe_resource_reference(&idct->textures.individual.transpose, matrix);
pipe_resource_reference(&idct->destination, dst);
- init_state(idct);
-
- if(!init_shaders(idct))
+ if(!init_buffers(idct))
return false;
- if(!init_buffers(idct)) {
- cleanup_shaders(idct);
+ if(!init_shaders(idct)) {
+ cleanup_buffers(idct);
return false;
}
+ init_state(idct);
+
idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
struct vertex2f v, *v_dst;
unsigned tex_pitch;
+ unsigned nr_components;
short *texels;
unsigned i;
assert(idct);
if(block) {
- tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
- texels = idct->texels + (y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH) * 4;
+ nr_components = util_format_get_nr_components(idct->tex_transfer->resource->format);
+
+ tex_pitch = idct->tex_transfer->stride / sizeof(short);
+ texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
for (i = 0; i < BLOCK_HEIGHT; ++i)
- memcpy(texels + i * tex_pitch * 4, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
+ memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
/* non empty blocks fills the vector buffer from left to right */
v_dst = idct->vectors + idct->num_blocks * 4;
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
- idct->pipe->bind_vs_state(idct->pipe, idct->vs);
+ idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
- idct->pipe->bind_vs_state(idct->pipe, idct->vs);
+ idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
- idct->pipe->bind_vs_state(idct->pipe, idct->vs);
+ idct->pipe->bind_vs_state(idct->pipe, idct->eb_vs);
idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,