glsl: Generate unique names for each const array lowered to uniforms
authorChris Forbes <chrisf@ijw.co.nz>
Tue, 18 Nov 2014 08:15:05 +0000 (21:15 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Mon, 24 Nov 2014 08:07:56 +0000 (21:07 +1300)
Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.

Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/lower_const_arrays_to_uniforms.cpp

index b3c0ee29fba18379cfced02181e356c3484a477e..700e9039f74d869b7afc7bc24b6619e499773d45 100644 (file)
@@ -49,6 +49,7 @@ public:
    {
       instructions = insts;
       progress = false;
+      index = 0;
    }
 
    bool run()
@@ -62,6 +63,7 @@ public:
 private:
    exec_list *instructions;
    bool progress;
+   unsigned index;
 };
 
 void
@@ -76,8 +78,10 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
 
    void *mem_ctx = ralloc_parent(con);
 
+   char *uniform_name = ralloc_asprintf(mem_ctx, "constarray__%d", index++);
+
    ir_variable *uni =
-      new(mem_ctx) ir_variable(con->type, "constarray", ir_var_uniform);
+      new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
    uni->constant_initializer = con;
    uni->constant_value = con;
    uni->data.has_initializer = true;