SVGA3dElementLayoutId layout_id;
SVGA3dPrimitiveType topology;
+ struct svga_winsys_surface *ib; /**< index buffer for drawing */
+ SVGA3dSurfaceFormat ib_format;
+ unsigned ib_offset;
+
/* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
/* setup index buffer */
- ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
- indexFormat,
- range->indexArray.offset);
- if (ret != PIPE_OK)
- return ret;
+ if (ib_handle != svga->state.hw_draw.ib ||
+ indexFormat != svga->state.hw_draw.ib_format ||
+ range->indexArray.offset != svga->state.hw_draw.ib_offset) {
+ ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
+ indexFormat,
+ range->indexArray.offset);
+ if (ret != PIPE_OK)
+ return ret;
+ svga->state.hw_draw.ib = ib_handle;
+ svga->state.hw_draw.ib_format = indexFormat;
+ svga->state.hw_draw.ib_offset = range->indexArray.offset;
+ }
if (instance_count > 1) {
ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,