unsigned next_image;
unsigned next_subroutine;
+ /**
+ * Field counter is used to take care that uniform structures
+ * with explicit locations get sequential locations.
+ */
+ unsigned field_counter;
+
+ /**
+ * Current variable being processed.
+ */
+ ir_variable *current_var;
+
/* Used to store the explicit location from current_var so that we can
* reuse the location field for storing the uniform slot id.
*/
gl_texture_index targets[MAX_SAMPLERS];
- /**
- * Current variable being processed.
- */
- ir_variable *current_var;
-
- /**
- * Field counter is used to take care that uniform structures
- * with explicit locations get sequential locations.
- */
- unsigned field_counter;
-
/**
* Mask of samplers used by the current shader stage.
*/