glsl: optimise inputs/outputs with explicit locations
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 21 Nov 2015 01:47:25 +0000 (12:47 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Tue, 1 Dec 2015 01:45:03 +0000 (12:45 +1100)
This change allows used defined inputs/outputs with explicit locations
to be removed if they are detected to not be used between shaders
at link time.

To enable this we change the is_unmatched_generic_inout field to be
flagged when we have a user defined varying. Previously
explicit_location was assumed to be set only in builtins however SSO
allows the user to set an explicit location.

We then add a function to match explicit locations between shaders.

V2: call match_explicit_outputs_to_inputs() after
is_unmatched_generic_inout has been initialised.

Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/link_varyings.cpp
src/glsl/linker.cpp

index c0b4b3e820c731b3a15a4243cc0be0d96ea0c560..ac2755f66a8151532d808010908cc22b6c5d0488 100644 (file)
@@ -896,8 +896,10 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
 {
    assert(producer_var != NULL || consumer_var != NULL);
 
-   if ((producer_var && !producer_var->data.is_unmatched_generic_inout)
-       || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) {
+   if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
+       producer_var->data.explicit_location)) ||
+       (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
+       consumer_var->data.explicit_location))) {
       /* Either a location already exists for this variable (since it is part
        * of fixed functionality), or it has already been recorded as part of a
        * previous match.
index 5ff433ccba9f9f97c2217d0cf52001a16a16c3d2..d2df33d8920d1d381d135edd57a9453239a2b744 100644 (file)
@@ -631,20 +631,12 @@ link_invalidate_variable_locations(exec_list *ir)
 
       /* ir_variable::is_unmatched_generic_inout is used by the linker while
        * connecting outputs from one stage to inputs of the next stage.
-       *
-       * There are two implicit assumptions here.  First, we assume that any
-       * built-in variable (i.e., non-generic in or out) will have
-       * explicit_location set.  Second, we assume that any generic in or out
-       * will not have explicit_location set.
-       *
-       * This second assumption will only be valid until
-       * GL_ARB_separate_shader_objects is supported.  When that extension is
-       * implemented, this function will need some modifications.
        */
-      if (!var->data.explicit_location) {
-         var->data.is_unmatched_generic_inout = 1;
-      } else {
+      if (var->data.explicit_location &&
+          var->data.location < VARYING_SLOT_VAR0) {
          var->data.is_unmatched_generic_inout = 0;
+      } else {
+         var->data.is_unmatched_generic_inout = 1;
       }
    }
 }
@@ -2421,6 +2413,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
         continue;
 
       if (var->data.explicit_location) {
+         var->data.is_unmatched_generic_inout = 0;
         if ((var->data.location >= (int)(max_index + generic_base))
             || (var->data.location < 0)) {
            linker_error(prog,
@@ -2690,6 +2683,61 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
    return true;
 }
 
+/**
+ * Match explicit locations of outputs to inputs and deactivate the
+ * unmatch flag if found so we don't optimise them away.
+ */
+void
+match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
+                                 gl_shader *producer,
+                                 gl_shader *consumer)
+{
+   glsl_symbol_table parameters;
+   ir_variable *explicit_locations[MAX_VARYING] = { NULL };
+
+   /* Find all shader outputs in the "producer" stage.
+    */
+   foreach_in_list(ir_instruction, node, producer->ir) {
+      ir_variable *const var = node->as_variable();
+
+      if ((var == NULL) || (var->data.mode != ir_var_shader_out))
+         continue;
+
+      /* Mark output as matched if separate shader with no linked consumer */
+      if (consumer == NULL)
+         var->data.is_unmatched_generic_inout = 0;
+
+      if (var->data.explicit_location &&
+          var->data.location >= VARYING_SLOT_VAR0) {
+         const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
+         if (explicit_locations[idx] == NULL)
+            explicit_locations[idx] = var;
+      }
+   }
+
+   /* Match inputs to outputs */
+   foreach_in_list(ir_instruction, node, consumer->ir) {
+      ir_variable *const input = node->as_variable();
+
+      if ((input == NULL) || (input->data.mode != ir_var_shader_in))
+         continue;
+
+      /* Mark input as matched if separate shader with no linked producer */
+      if (producer == NULL)
+         input->data.is_unmatched_generic_inout = 0;
+
+      ir_variable *output = NULL;
+      if (input->data.explicit_location
+          && input->data.location >= VARYING_SLOT_VAR0) {
+         output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
+
+         if (output != NULL){
+            input->data.is_unmatched_generic_inout = 0;
+            output->data.is_unmatched_generic_inout = 0;
+         }
+      }
+   }
+}
 
 /**
  * Demote shader inputs and outputs that are not used in other stages
@@ -4258,6 +4306,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       }
    }
 
+   prev = first;
+   for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
+      if (prog->_LinkedShaders[i] == NULL)
+         continue;
+
+      match_explicit_outputs_to_inputs(prog, prog->_LinkedShaders[prev],
+                                       prog->_LinkedShaders[i]);
+      prev = i;
+   }
+
    if (!assign_attribute_or_color_locations(prog, &ctx->Const,
                                             MESA_SHADER_VERTEX)) {
       goto done;