int x = quad->x0 % TILE_SIZE + (j & 1);
int y = quad->y0 % TILE_SIZE + (j >> 1);
uint z24s8 = tile->data.depth32[y][x];
- z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 24);
+ z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 8);
tile->data.depth32[y][x] = z24s8;
}
break;
PIPE_BUFFER_USAGE_CPU_WRITE);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_Z24S8_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
ps->format == PIPE_FORMAT_S8_UNORM);