PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
- PIPE_CAPF_GUARD_BAND_LEFT = 21, /*< float */
- PIPE_CAPF_GUARD_BAND_TOP = 22, /*< float */
- PIPE_CAPF_GUARD_BAND_RIGHT = 23, /*< float */
- PIPE_CAPF_GUARD_BAND_BOTTOM = 24, /*< float */
+ PIPE_CAPF_GUARD_BAND_LEFT = 21,
+ PIPE_CAPF_GUARD_BAND_TOP = 22,
+ PIPE_CAPF_GUARD_BAND_RIGHT = 23,
+ PIPE_CAPF_GUARD_BAND_BOTTOM = 24
};
/* Shader caps not specific to any single stage */