si_cmd_context_control(pm4);
- si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, 0x0);
- si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, 0x0);
+ si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
+ si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
/* FIXME calculate these values somehow ??? */
si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, 0x80);
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
if (sctx->b.chip_class >= CIK) {
+ si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xfffc));
+ si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, 0);
+ si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES, S_00B31C_CU_EN(0xfffe));
+ si_pm4_set_reg(pm4, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, S_00B21C_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xffff));
si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(0));
si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS, S_00B01C_CU_EN(0xffff));