glsl: Fix gl_context vs. ralloc context in check_version again, again.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 17 Dec 2012 19:20:53 +0000 (11:20 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 17 Dec 2012 19:20:53 +0000 (11:20 -0800)
Dave found some, but there were more.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58039

src/glsl/glsl_parser_extras.cpp

index 91122cc605fca3264b42592f3d7f4f1d58ea1ee1..b460c86192d7b88d0389cc5578bcb138ff7a0577 100644 (file)
@@ -154,9 +154,9 @@ _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
    char *problem = ralloc_vasprintf(this, fmt, args);
    va_end(args);
    const char *glsl_version_string
-      = glsl_compute_version_string(ctx, false, required_glsl_version);
+      = glsl_compute_version_string(this, false, required_glsl_version);
    const char *glsl_es_version_string
-      = glsl_compute_version_string(ctx, true, required_glsl_es_version);
+      = glsl_compute_version_string(this, true, required_glsl_es_version);
    const char *requirement_string = "";
    if (required_glsl_version && required_glsl_es_version) {
       requirement_string = ralloc_asprintf(this, " (%s or %s required)",