#include "brw_fs.h"
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
+#include "main/shaderapi.h"
struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
return false;
prog->Parameters = _mesa_new_parameter_list();
- if (stage == 0) {
- struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
- vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
- }
+ _mesa_copy_linked_program_data((gl_shader_type) stage, shProg, prog);
void *mem_ctx = ralloc_context(NULL);
bool progress;
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
} Geom;
- /** Vertex shader state - copied into gl_vertex_program at link time */
+ /** Vertex shader state */
struct {
- GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */
+ /**
+ * True if gl_ClipDistance is written to. Copied into gl_vertex_program
+ * by _mesa_copy_linked_program_data().
+ */
+ GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
} Vert;
return program;
}
+
+
+/**
+ * Copy program-specific data generated by linking from the gl_shader_program
+ * object to a specific gl_program object.
+ */
+void
+_mesa_copy_linked_program_data(gl_shader_type type,
+ const struct gl_shader_program *src,
+ struct gl_program *dst)
+{
+ switch (type) {
+ case MESA_SHADER_VERTEX: {
+ struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst;
+ dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
+ }
+ break;
+ default:
+ break;
+ }
+}
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+extern void
+_mesa_copy_linked_program_data(gl_shader_type type,
+ const struct gl_shader_program *src,
+ struct gl_program *dst);
+
#ifdef __cplusplus
}
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- if (i == MESA_SHADER_VERTEX) {
- ((struct gl_vertex_program *)linked_prog)->UsesClipDistance
- = prog->Vert.UsesClipDistance;
- }
+ _mesa_copy_linked_program_data((gl_shader_type) i, prog, linked_prog);
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);