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i965: Make sure that the shader_time report at context destroy happens.
author
Eric Anholt
<eric@anholt.net>
Fri, 14 Dec 2012 22:02:34 +0000
(14:02 -0800)
committer
Eric Anholt
<eric@anholt.net>
Fri, 14 Dec 2012 23:05:10 +0000
(15:05 -0800)
Otherwise, you end up with some report from within a second of context
destroy, which is now what you really want for testing the impact of
changes
src/mesa/drivers/dri/i965/brw_vtbl.c
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diff --git
a/src/mesa/drivers/dri/i965/brw_vtbl.c
b/src/mesa/drivers/dri/i965/brw_vtbl.c
index f2f0e7b9590bdfa9d90dbfdb347a87988ffd0026..237ec1ef78a081af4b03313bdf13626030d38528 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/
src/mesa/drivers/dri/i965/brw_vtbl.c
@@
-71,6
+71,9
@@
static void brw_destroy_context( struct intel_context *intel )
struct brw_context *brw = brw_context(&intel->ctx);
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ /* Force a report. */
+ brw->shader_time.report_time = 0;
+
brw_collect_and_report_shader_time(brw);
brw_destroy_shader_time(brw);
}