#include "intel/compiler/brw_compiler.h"
#include "util/format_srgb.h"
+static bool
+iris_is_color_fast_clear_compatible(struct iris_context *ice,
+ enum isl_format format,
+ const union isl_color_value color)
+{
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
+
+ if (isl_format_has_int_channel(format)) {
+ perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
+ isl_format_get_name(format));
+ return false;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ if (!isl_format_has_color_component(format, i)) {
+ continue;
+ }
+
+ if (devinfo->gen < 9 &&
+ color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool
+can_fast_clear_color(struct iris_context *ice,
+ struct pipe_resource *p_res,
+ unsigned level,
+ const struct pipe_box *box,
+ enum isl_format format,
+ enum isl_format render_format,
+ union isl_color_value color)
+{
+ struct iris_resource *res = (void *) p_res;
+
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
+
+ /* XXX: Need to fix channel select for gen8 before enabling this. */
+ if (devinfo->gen != 9)
+ return false;
+
+ if (res->aux.usage == ISL_AUX_USAGE_NONE)
+ return false;
+
+ /* Surface state can only record one fast clear color value. Therefore
+ * unless different levels/layers agree on the color it can be used to
+ * represent only single level/layer. Here it will be reserved for the
+ * first slice (level 0, layer 0).
+ */
+ if (level > 0 || box->z > 0 || box->depth > 1)
+ return false;
+
+ /* Check for partial clear */
+ if (box->x > 0 || box->y > 0 ||
+ box->width < p_res->width0 ||
+ box->height < p_res->height0) {
+ return false;
+ }
+
+ /* We store clear colors as floats or uints as needed. If there are
+ * texture views in play, the formats will not properly be respected
+ * during resolves because the resolve operations only know about the
+ * resource and not the renderbuffer.
+ */
+ if (render_format != format)
+ return false;
+
+ /* XXX: if (irb->mt->supports_fast_clear)
+ * see intel_miptree_create_for_dri_image()
+ */
+
+ if (!iris_is_color_fast_clear_compatible(ice, format, color))
+ return false;
+
+ return true;
+}
+
static union isl_color_value
convert_fast_clear_color(struct iris_context *ice,
struct iris_resource *res,
- const union isl_color_value color)
+ const union isl_color_value color,
+ struct isl_swizzle swizzle)
{
union isl_color_value override_color = color;
struct pipe_resource *p_res = (void *) res;
util_format_description(format);
unsigned colormask = util_format_colormask(desc);
- /* The sampler doesn't look at the format of the surface when the fast
- * clear color is used so we need to implement luminance, intensity and
- * missing components manually.
- */
- if (util_format_is_intensity(format) ||
- util_format_is_luminance(format) ||
- util_format_is_luminance_alpha(format)) {
- override_color.u32[1] = override_color.u32[0];
- override_color.u32[2] = override_color.u32[0];
- if (util_format_is_intensity(format))
- override_color.u32[3] = override_color.u32[0];
- } else {
- for (int chan = 0; chan < 3; chan++) {
- if (!(colormask & (1 << chan)))
- override_color.u32[chan] = 0;
- }
- }
+ override_color = swizzle_color_value(color, swizzle);
if (util_format_is_unorm(format)) {
for (int i = 0; i < 4; i++)
return override_color;
}
+static void
+fast_clear_color(struct iris_context *ice,
+ struct iris_resource *res,
+ unsigned level,
+ const struct pipe_box *box,
+ enum isl_format format,
+ union isl_color_value color,
+ struct isl_swizzle swizzle,
+ enum blorp_batch_flags blorp_flags)
+{
+ struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
+ struct pipe_resource *p_res = (void *) res;
+ const enum isl_aux_state aux_state =
+ iris_resource_get_aux_state(res, level, box->z);
+
+ color = convert_fast_clear_color(ice, res, color, swizzle);
+
+ iris_resource_set_clear_color(ice, res, color);
+
+ /* If the buffer is already in ISL_AUX_STATE_CLEAR, the clear
+ * is redundant and can be skipped.
+ */
+ if (aux_state == ISL_AUX_STATE_CLEAR)
+ return;
+
+ /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
+ *
+ * "Any transition from any value in {Clear, Render, Resolve} to a
+ * different value in {Clear, Render, Resolve} requires end of pipe
+ * synchronization."
+ *
+ * In other words, fast clear ops are not properly synchronized with
+ * other drawing. We need to use a PIPE_CONTROL to ensure that the
+ * contents of the previous draw hit the render target before we resolve
+ * and again afterwards to ensure that the resolve is complete before we
+ * do any more regular drawing.
+ */
+ iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
+ struct blorp_surf surf;
+ iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
+ level, true);
+
+ blorp_fast_clear(&blorp_batch, &surf, format,
+ level, box->z, box->depth,
+ box->x, box->y, box->x + box->width,
+ box->y + box->height);
+ blorp_batch_finish(&blorp_batch);
+ iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+
+ iris_resource_set_aux_state(ice, res, level, box->z,
+ box->depth, ISL_AUX_STATE_CLEAR);
+ ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
+ return;
+}
+
static void
clear_color(struct iris_context *ice,
struct pipe_resource *p_res,
struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
const struct gen_device_info *devinfo = &batch->screen->devinfo;
- enum blorp_batch_flags blorp_flags = 0;
+ enum blorp_batch_flags blorp_flags = BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
if (render_condition_enabled) {
if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
iris_batch_maybe_flush(batch, 1500);
- struct blorp_batch blorp_batch;
- blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+ bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
+ res->surf.format, format, color);
+ if (can_fast_clear) {
+ fast_clear_color(ice, res, level, box, format, color,
+ swizzle, blorp_flags);
+ return;
+ }
bool color_write_disable[4] = { false, false, false, false };
enum isl_aux_usage aux_usage =
iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
true);
+ struct blorp_batch blorp_batch;
+ blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
+
if (!isl_format_supports_rendering(devinfo, format) &&
isl_format_is_rgbx(format))
format = isl_format_rgbx_to_rgba(format);
ISL_AUX_STATE_RESOLVED);
}
}
- const union isl_color_value clear_color = { .f32 = {depth, } };
- iris_resource_set_clear_color(ice, res, clear_color);
+ const union isl_color_value clear_value = { .f32 = {depth, } };
+ iris_resource_set_clear_color(ice, res, clear_value);
}
for (unsigned l = 0; l < box->depth; l++) {