}
-/**
- * Return the equivalent non-generic internal format.
- * This is useful for comparing whether two internal formats are semantically
- * equivalent.
- */
-static GLenum
-get_nongeneric_internalformat(GLenum format)
-{
- switch (format) {
- /* GL 1.1 formats. */
- case 4:
- case GL_RGBA:
- return GL_RGBA8;
-
- case 3:
- case GL_RGB:
- return GL_RGB8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE8_ALPHA8;
-
- case 1:
- case GL_LUMINANCE:
- return GL_LUMINANCE8;
-
- case GL_ALPHA:
- return GL_ALPHA8;
-
- case GL_INTENSITY:
- return GL_INTENSITY8;
-
- /* GL_ARB_texture_rg */
- case GL_RED:
- return GL_R8;
-
- case GL_RG:
- return GL_RG8;
-
- /* GL_EXT_texture_sRGB */
- case GL_SRGB:
- return GL_SRGB8;
-
- case GL_SRGB_ALPHA:
- return GL_SRGB8_ALPHA8;
-
- case GL_SLUMINANCE:
- return GL_SLUMINANCE8;
-
- case GL_SLUMINANCE_ALPHA:
- return GL_SLUMINANCE8_ALPHA8;
-
- /* GL_EXT_texture_snorm */
- case GL_RGBA_SNORM:
- return GL_RGBA8_SNORM;
-
- case GL_RGB_SNORM:
- return GL_RGB8_SNORM;
-
- case GL_RG_SNORM:
- return GL_RG8_SNORM;
-
- case GL_RED_SNORM:
- return GL_R8_SNORM;
-
- case GL_LUMINANCE_ALPHA_SNORM:
- return GL_LUMINANCE8_ALPHA8_SNORM;
-
- case GL_LUMINANCE_SNORM:
- return GL_LUMINANCE8_SNORM;
-
- case GL_ALPHA_SNORM:
- return GL_ALPHA8_SNORM;
-
- case GL_INTENSITY_SNORM:
- return GL_INTENSITY8_SNORM;
-
- default:
- return format;
- }
-}
-
-
-static GLenum
-get_linear_internalformat(GLenum format)
-{
- switch (format) {
- case GL_SRGB:
- return GL_RGB;
-
- case GL_SRGB_ALPHA:
- return GL_RGBA;
-
- case GL_SRGB8:
- return GL_RGB8;
-
- case GL_SRGB8_ALPHA8:
- return GL_RGBA8;
-
- case GL_SLUMINANCE:
- return GL_LUMINANCE8;
-
- case GL_SLUMINANCE_ALPHA:
- return GL_LUMINANCE8_ALPHA8;
-
- default:
- return format;
- }
-}
-
-
static GLboolean
-compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
- const struct gl_renderbuffer *colorDrawRb)
+compatible_resolve_formats(const struct gl_renderbuffer *readRb,
+ const struct gl_renderbuffer *drawRb)
{
GLenum readFormat, drawFormat;
/* The simple case where we know the backing Mesa formats are the same.
*/
- if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
- _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
+ if (_mesa_get_srgb_format_linear(readRb->Format) ==
+ _mesa_get_srgb_format_linear(drawRb->Format)) {
return GL_TRUE;
}
*
* Blits between linear and sRGB formats are also allowed.
*/
- readFormat = get_nongeneric_internalformat(colorReadRb->InternalFormat);
- drawFormat = get_nongeneric_internalformat(colorDrawRb->InternalFormat);
- readFormat = get_linear_internalformat(readFormat);
- drawFormat = get_linear_internalformat(drawFormat);
+ readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
+ drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
+ readFormat = _mesa_get_linear_internalformat(readFormat);
+ drawFormat = _mesa_get_linear_internalformat(drawFormat);
if (readFormat == drawFormat) {
return GL_TRUE;
}
+/**
+ * Return the equivalent non-generic internal format.
+ * This is useful for comparing whether two internal formats are equivalent.
+ */
+GLenum
+_mesa_get_nongeneric_internalformat(GLenum format)
+{
+ switch (format) {
+ /* GL 1.1 formats. */
+ case 4:
+ case GL_RGBA:
+ return GL_RGBA8;
+
+ case 3:
+ case GL_RGB:
+ return GL_RGB8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE8_ALPHA8;
+
+ case 1:
+ case GL_LUMINANCE:
+ return GL_LUMINANCE8;
+
+ case GL_ALPHA:
+ return GL_ALPHA8;
+
+ case GL_INTENSITY:
+ return GL_INTENSITY8;
+
+ /* GL_ARB_texture_rg */
+ case GL_RED:
+ return GL_R8;
+
+ case GL_RG:
+ return GL_RG8;
+
+ /* GL_EXT_texture_sRGB */
+ case GL_SRGB:
+ return GL_SRGB8;
+
+ case GL_SRGB_ALPHA:
+ return GL_SRGB8_ALPHA8;
+
+ case GL_SLUMINANCE:
+ return GL_SLUMINANCE8;
+
+ case GL_SLUMINANCE_ALPHA:
+ return GL_SLUMINANCE8_ALPHA8;
+
+ /* GL_EXT_texture_snorm */
+ case GL_RGBA_SNORM:
+ return GL_RGBA8_SNORM;
+
+ case GL_RGB_SNORM:
+ return GL_RGB8_SNORM;
+
+ case GL_RG_SNORM:
+ return GL_RG8_SNORM;
+
+ case GL_RED_SNORM:
+ return GL_R8_SNORM;
+
+ case GL_LUMINANCE_ALPHA_SNORM:
+ return GL_LUMINANCE8_ALPHA8_SNORM;
+
+ case GL_LUMINANCE_SNORM:
+ return GL_LUMINANCE8_SNORM;
+
+ case GL_ALPHA_SNORM:
+ return GL_ALPHA8_SNORM;
+
+ case GL_INTENSITY_SNORM:
+ return GL_INTENSITY8_SNORM;
+
+ default:
+ return format;
+ }
+}
+
+
+/**
+ * Convert an sRGB internal format to linear.
+ */
+GLenum
+_mesa_get_linear_internalformat(GLenum format)
+{
+ switch (format) {
+ case GL_SRGB:
+ return GL_RGB;
+
+ case GL_SRGB_ALPHA:
+ return GL_RGBA;
+
+ case GL_SRGB8:
+ return GL_RGB8;
+
+ case GL_SRGB8_ALPHA8:
+ return GL_RGBA8;
+
+ case GL_SLUMINANCE:
+ return GL_LUMINANCE8;
+
+ case GL_SLUMINANCE_ALPHA:
+ return GL_LUMINANCE8_ALPHA8;
+
+ default:
+ return format;
+ }
+}
+
+
/**
* Do error checking of format/type combinations for glReadPixels,
* glDrawPixels and glTex[Sub]Image. Note that depending on the format