This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.
Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
itoi_bind_descriptors(cmd_buffer, &src_view, &dst_view);
if (device->physical_device->rad_info.chip_class >= GFX9 &&
- src->image->type == VK_IMAGE_TYPE_3D)
+ (src->image->type == VK_IMAGE_TYPE_3D || dst->image->type == VK_IMAGE_TYPE_3D))
pipeline = cmd_buffer->device->meta_state.itoi.pipeline_3d;
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);