struct explicit_location_info {
ir_variable *var;
- unsigned base_type;
+ unsigned numerical_type;
unsigned interpolation;
bool centroid;
bool sample;
bool patch;
};
+static inline unsigned
+get_numerical_type(const glsl_type *type)
+{
+ /* From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
+ * (Location aliasing):
+ *
+ * "Further, when location aliasing, the aliases sharing the location
+ * must have the same underlying numerical type (floating-point or
+ * integer)
+ */
+ if (type->is_float() || type->is_double())
+ return GLSL_TYPE_FLOAT;
+ return GLSL_TYPE_INT;
+}
+
static bool
check_location_aliasing(struct explicit_location_info explicit_locations[][4],
ir_variable *var,
/* For all other used components we need to have matching
* types, interpolation and auxiliary storage
*/
- if (info->base_type != type->without_array()->base_type) {
+ if (info->numerical_type !=
+ get_numerical_type(type->without_array())) {
linker_error(prog,
"Varyings sharing the same location must "
"have the same underlying numerical type. "
}
} else if (comp >= component && comp < last_comp) {
info->var = var;
- info->base_type = type->without_array()->base_type;
+ info->numerical_type = get_numerical_type(type->without_array());
info->interpolation = interpolation;
info->centroid = centroid;
info->sample = sample;