swizzleOut);
}
-/**
- * Add parameter representing a vertex program attribute.
- * \param size size of attribute (in floats), may be -1 if unknown
- * \param attrib the attribute index, or -1 if unknown
- */
-GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLenum datatype, GLint attrib)
-{
- GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
- if (i >= 0) {
- /* replace */
- if (attrib < 0)
- attrib = i;
- paramList->Parameters[i].StateIndexes[0] = attrib;
- }
- else {
- /* add */
- gl_state_index state[STATE_LENGTH];
- state[0] = (gl_state_index) attrib;
- if (size < 0)
- size = 4;
- i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, datatype, NULL, state);
- }
- return i;
-}
-
-
-
#if 0 /* not used yet */
/**
* Returns the number of 4-component registers needed to store a piece
const gl_constant_value values[4], GLuint size,
GLuint *swizzleOut);
-extern GLint
-_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLenum datatype, GLint attrib);
-
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH]);