compiler->shader_debug_log(log_data,
"%s SIMD%d shader: %d inst, %d loops, %u cycles, "
"%d:%d spills:fills, Promoted %u constants, "
- "compacted %d to %d bytes.\n",
+ "compacted %d to %d bytes.",
stage_abbrev, dispatch_width, before_size / 16,
loop_count, cfg->cycle_count, spill_count,
fill_count, promoted_constants, before_size,
compiler->shader_debug_log(log_data,
"%s vec4 shader: %d inst, %d loops, %u cycles, "
- "compacted %d to %d bytes.\n",
+ "compacted %d to %d bytes.",
stage_abbrev, before_size / 16,
loop_count, cfg->cycle_count,
before_size, after_size);