else
shader = pandecode_midgard_blend_mrt(blend_base, job_no, i);
- if (shader & ~0xF)
- pandecode_shader_disassemble(shader, job_no, job_type, false, 0);
+ if (shader & ~0xF) {
+ struct midgard_disasm_stats stats =
+ pandecode_shader_disassemble(shader, job_no, job_type, false, 0);
+
+ bool has_texture = (stats.texture_count > 0);
+ bool has_sampler = (stats.sampler_count > 0);
+ bool has_attribute = (stats.attribute_count > 0);
+ bool has_varying = (stats.varying_count > 0);
+ bool has_uniform = (stats.uniform_count > 0);
+ bool has_ubo = (stats.uniform_buffer_count > 0);
+
+ if (has_texture || has_sampler)
+ pandecode_msg("XXX: blend shader accessing textures\n");
+
+ if (has_attribute || has_varying)
+ pandecode_msg("XXX: blend shader accessing interstage\n");
+
+ if (has_uniform || has_ubo)
+ pandecode_msg("XXX: blend shader accessing uniforms\n");
+ }
+
}
}