Namely vendor/device id, accelerated and UMA, which will be used to describe
the underlying renderer.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
See pipe_draw_info.
* ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
the FINE versions of DDX/DDY.
+* ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
+ not available one should return 0xFFFFFFFF.
+* ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
+ 0xFFFFFFFF if not available.
+* ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
+* ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
+* ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
+ memory and GART.
.. _pipe_capf:
PIPE_CAP_MAX_VERTEX_STREAMS = 100,
PIPE_CAP_DRAW_INDIRECT = 101,
PIPE_CAP_TGSI_FS_FINE_DERIVATIVE = 102,
+ PIPE_CAP_VENDOR_ID = 103,
+ PIPE_CAP_DEVICE_ID = 104,
+ PIPE_CAP_ACCELERATED = 105,
+ PIPE_CAP_VIDEO_MEMORY = 106,
+ PIPE_CAP_UMA = 107,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)