{
unsigned location = 0;
unsigned assigned_locations[VARYING_SLOT_TESS_MAX];
- uint64_t processed_locs = 0;
- uint32_t processed_patch_locs = 0;
+ uint64_t processed_locs[2] = {0};
+
+ const int base = stage == MESA_SHADER_FRAGMENT ?
+ (int) FRAG_RESULT_DATA0 : (int) VARYING_SLOT_VAR0;
nir_foreach_variable(var, var_list) {
type = glsl_get_array_element(type);
}
+ /* Builtins don't allow component packing so we only need to worry about
+ * user defined varyings sharing the same location.
+ */
bool processed = false;
- if (var->data.patch &&
- var->data.location != VARYING_SLOT_TESS_LEVEL_INNER &&
- var->data.location != VARYING_SLOT_TESS_LEVEL_OUTER &&
- var->data.location != VARYING_SLOT_BOUNDING_BOX0 &&
- var->data.location != VARYING_SLOT_BOUNDING_BOX1) {
- unsigned patch_loc = var->data.location - VARYING_SLOT_PATCH0;
- if (processed_patch_locs & (1 << patch_loc))
+ if (var->data.location >= base) {
+ unsigned glsl_location = var->data.location - base;
+ if (processed_locs[var->data.index] & ((uint64_t)1 << glsl_location))
processed = true;
-
- processed_patch_locs |= (1 << patch_loc);
- } else {
- if (processed_locs & ((uint64_t)1 << var->data.location))
- processed = true;
-
- processed_locs |= ((uint64_t)1 << var->data.location);
+ else
+ processed_locs[var->data.index] |= ((uint64_t)1 << glsl_location);
}
/* Because component packing allows varyings to share the same location
* we may have already have processed this location.
*/
- if (processed && var->data.location >= VARYING_SLOT_VAR0) {
+ if (processed) {
var->data.driver_location = assigned_locations[var->data.location];
*size += type_size(type);
continue;