r600g: disable shader_texture_lod until there is driver support
authorMarek Olšák <maraeo@gmail.com>
Tue, 14 Jun 2011 18:03:04 +0000 (20:03 +0200)
committerMarek Olšák <maraeo@gmail.com>
Tue, 14 Jun 2011 18:03:04 +0000 (20:03 +0200)
src/gallium/drivers/r600/r600_pipe.c

index ce2db888f7a4ff4a2bba3322cfeaa17eb589be78..4cf11dc9ff2f86f926ef86ddb9026a42bfa3d4ed 100644 (file)
@@ -367,7 +367,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
        case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
        case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
        case PIPE_CAP_BLEND_EQUATION_SEPARATE:
-       case PIPE_CAP_SM3:
        case PIPE_CAP_TEXTURE_SWIZZLE:
        case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
        case PIPE_CAP_DEPTH_CLAMP:
@@ -396,6 +395,7 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
        case PIPE_CAP_TGSI_INSTANCEID:
        case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
        case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+       case PIPE_CAP_SM3:
                return 0;
 
        case PIPE_CAP_ARRAY_TEXTURES: