sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
if (sampler_view == NULL)
return false;
- }
-
- /* Begin setting state. This is the point of no return. */
- cso_save_fragment_sampler_views(st->cso_context);
- cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
- &sampler_view);
-
- /* Framebuffer_state */
- {
- struct pipe_framebuffer_state fb;
- memset(&fb, 0, sizeof(fb));
- fb.width = surface->width;
- fb.height = surface->height;
- fb.nr_cbufs = 1;
- pipe_surface_reference(&fb.cbufs[0], surface);
- cso_save_framebuffer(st->cso_context);
- cso_set_framebuffer(st->cso_context, &fb);
-
- pipe_surface_reference(&fb.cbufs[0], NULL);
+ cso_save_fragment_sampler_views(st->cso_context);
+ cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1,
+ &sampler_view);
}
- /* Viewport state */
- {
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * surface->width;
- vp.scale[1] = 0.5f * surface->height;
- vp.scale[2] = 1.0f;
- vp.translate[0] = 0.5f * surface->width;
- vp.translate[1] = 0.5f * surface->height;
- vp.translate[2] = 0.0f;
-
- cso_save_viewport(st->cso_context);
- cso_set_viewport(st->cso_context, &vp);
- }
-
- /* Blend state */
- cso_save_blend(st->cso_context);
- cso_set_blend(st->cso_context, &st->pbo_upload.blend);
-
- /* Rasterizer state */
- cso_save_rasterizer(st->cso_context);
- cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
-
/* Upload vertices */
{
struct pipe_vertex_buffer vbo;
cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb);
}
+ /* Framebuffer_state */
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ fb.width = surface->width;
+ fb.height = surface->height;
+ fb.nr_cbufs = 1;
+ pipe_surface_reference(&fb.cbufs[0], surface);
+
+ cso_save_framebuffer(st->cso_context);
+ cso_set_framebuffer(st->cso_context, &fb);
+
+ pipe_surface_reference(&fb.cbufs[0], NULL);
+ }
+
+ /* Viewport state */
+ {
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * surface->width;
+ vp.scale[1] = 0.5f * surface->height;
+ vp.scale[2] = 1.0f;
+ vp.translate[0] = 0.5f * surface->width;
+ vp.translate[1] = 0.5f * surface->height;
+ vp.translate[2] = 0.0f;
+
+ cso_save_viewport(st->cso_context);
+ cso_set_viewport(st->cso_context, &vp);
+ }
+
+ /* Blend state */
+ cso_save_blend(st->cso_context);
+ cso_set_blend(st->cso_context, &st->pbo_upload.blend);
+
+ /* Rasterizer state */
+ cso_save_rasterizer(st->cso_context);
+ cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster);
+
/* Set up the shaders */
cso_save_vertex_shader(st->cso_context);
cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs);
0, 4, 0, depth);
}
- cso_restore_fragment_sampler_views(st->cso_context);
cso_restore_framebuffer(st->cso_context);
cso_restore_viewport(st->cso_context);
cso_restore_blend(st->cso_context);
cso_restore_rasterizer(st->cso_context);
- cso_restore_vertex_elements(st->cso_context);
- cso_restore_aux_vertex_buffer_slot(st->cso_context);
- cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
cso_restore_vertex_shader(st->cso_context);
cso_restore_geometry_shader(st->cso_context);
cso_restore_tessctrl_shader(st->cso_context);
cso_restore_tesseval_shader(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_stream_outputs(st->cso_context);
+ cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT);
+ cso_restore_vertex_elements(st->cso_context);
+ cso_restore_aux_vertex_buffer_slot(st->cso_context);
+ cso_restore_fragment_sampler_views(st->cso_context);
pipe_sampler_view_reference(&sampler_view, NULL);