/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
}
+/**
+ * Check that element 'j' of the array has reasonable data.
+ * Map VBO if needed.
+ */
+static void
+check_array_data(GLcontext *ctx, struct gl_client_array *array,
+ GLuint attrib, GLuint j)
+{
+ if (array->Enabled) {
+ const void *data = array->Ptr;
+ if (array->BufferObj->Name) {
+ if (!array->BufferObj->Pointer) {
+ /* need to map now */
+ array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ array->BufferObj);
+ }
+ data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ }
+ switch (array->Type) {
+ case GL_FLOAT:
+ {
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLuint k;
+ for (k = 0; k < array->Size; k++) {
+ if (IS_INF_OR_NAN(f[k]) ||
+ f[k] >= 1.0e20 || f[k] <= -1.0e10) {
+ _mesa_printf("Bad array data:\n");
+ _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]);
+ _mesa_printf(" Array %u at %p\n", attrib, (void* ) array);
+ _mesa_printf(" Type 0x%x, Size %d, Stride %d\n",
+ array->Type, array->Size, array->Stride);
+ _mesa_printf(" Address/offset %p in Buffer Object %u\n",
+ array->Ptr, array->BufferObj->Name);
+ f[k] = 1.0; /* XXX replace the bad value! */
+ }
+ //assert(!IS_INF_OR_NAN(f[k]));
+ }
+ }
+ break;
+ default:
+ ;
+ }
+ }
+}
+
+
+/**
+ * Unmap the buffer object referenced by given array, if mapped.
+ */
+static void
+unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
+{
+ if (array->Enabled &&
+ array->BufferObj->Name &&
+ array->BufferObj->Pointer) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ array->BufferObj);
+ }
+}
+
+
+/**
+ * Examine the array's data for NaNs, etc.
+ */
+static void
+check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
+ const void *elements)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const void *elemMap;
+ GLint i, k;
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ elemMap = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ctx->Array.ElementArrayBufferObj);
+ elements = ADD_POINTERS(elements, elemMap);
+ }
+
+ for (i = 0; i < count; i++) {
+ GLuint j;
+
+ /* j = element[i] */
+ switch (elemType) {
+ case GL_UNSIGNED_BYTE:
+ j = ((const GLubyte *) elements)[i];
+ break;
+ case GL_UNSIGNED_SHORT:
+ j = ((const GLushort *) elements)[i];
+ break;
+ case GL_UNSIGNED_INT:
+ j = ((const GLuint *) elements)[i];
+ break;
+ default:
+ assert(0);
+ }
+
+ /* check element j of each enabled array */
+ check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
+ check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
+ check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
+ check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j);
+ }
+ }
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ unmap_array_buffer(ctx, &arrayObj->Vertex);
+ unmap_array_buffer(ctx, &arrayObj->Normal);
+ unmap_array_buffer(ctx, &arrayObj->Color);
+ for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
+ unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
+ }
+ for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ }
+}
+
+
+/**
+ * Check array data, looking for NaNs, etc.
+ */
+static void
+check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
+{
+ /* TO DO */
+}
+
+
/**
* Just translate the arrayobj into a sane layout.
*/
return;
}
+#if 0
+ check_draw_arrays_data(ctx, start, count);
+#else
+ (void) check_draw_arrays_data;
+#endif
+
+
bind_arrays( ctx );
/* Again... because we may have changed the bitmask of per-vertex varying
return;
}
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
+
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)