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freedreno/a6xx: emit shader names in debug builds
author
Rob Clark
<robdclark@chromium.org>
Wed, 13 May 2020 16:54:57 +0000
(09:54 -0700)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 16 Jun 2020 20:56:15 +0000
(20:56 +0000)
To simplify mapping a shader in a cmdstream trace back to glsl.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5280>
src/gallium/drivers/freedreno/a6xx/fd6_program.c
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diff --git
a/src/gallium/drivers/freedreno/a6xx/fd6_program.c
b/src/gallium/drivers/freedreno/a6xx/fd6_program.c
index 9faa11bd3840dff5c52e08a8364ac63d1f84332c..9f1510942c64d2686b70e3c568ad760c330a78d3 100644
(file)
--- a/
src/gallium/drivers/freedreno/a6xx/fd6_program.c
+++ b/
src/gallium/drivers/freedreno/a6xx/fd6_program.c
@@
-78,6
+78,13
@@
fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
unreachable("");
}
+#ifdef DEBUG
+ /* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
+ const char *name = so->shader->nir->info.name;
+ if (name)
+ fd_emit_string5(ring, name, strlen(name));
+#endif
+
OUT_PKT4(ring, instrlen, 1);
OUT_RING(ring, so->instrlen);