}
LLVMValueRef
-ac_build_shader_clock(struct ac_llvm_context *ctx)
+ac_build_shader_clock(struct ac_llvm_context *ctx, nir_scope scope)
{
- LLVMValueRef tmp = ac_build_intrinsic(ctx, "llvm.amdgcn.s.memtime", ctx->i64, NULL, 0, 0);
+ const char *name = scope == NIR_SCOPE_DEVICE ? "llvm.amdgcn.s.memrealtime" : "llvm.amdgcn.s.memtime";
+ LLVMValueRef tmp = ac_build_intrinsic(ctx, name, ctx->i64, NULL, 0, 0);
return LLVMBuildBitCast(ctx->builder, tmp, ctx->v2i32, "");
}
void ac_build_optimization_barrier(struct ac_llvm_context *ctx,
LLVMValueRef *pvgpr);
-LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx);
+LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx,
+ nir_scope scope);
LLVMValueRef ac_build_ballot(struct ac_llvm_context *ctx, LLVMValueRef value);
LLVMValueRef ac_get_i1_sgpr_mask(struct ac_llvm_context *ctx,
result = visit_image_size(ctx, instr, false);
break;
case nir_intrinsic_shader_clock:
- result = ac_build_shader_clock(&ctx->ac);
+ result = ac_build_shader_clock(&ctx->ac,
+ nir_intrinsic_memory_scope(instr));
break;
case nir_intrinsic_discard:
case nir_intrinsic_discard_if: