}
 
 LLVMValueRef
-ac_build_shader_clock(struct ac_llvm_context *ctx)
+ac_build_shader_clock(struct ac_llvm_context *ctx, nir_scope scope)
 {
-       LLVMValueRef tmp = ac_build_intrinsic(ctx, "llvm.amdgcn.s.memtime", ctx->i64, NULL, 0, 0);
+       const char *name = scope == NIR_SCOPE_DEVICE ? "llvm.amdgcn.s.memrealtime" : "llvm.amdgcn.s.memtime";
+       LLVMValueRef tmp = ac_build_intrinsic(ctx, name, ctx->i64, NULL, 0, 0);
        return LLVMBuildBitCast(ctx->builder, tmp, ctx->v2i32, "");
 }
 
 
 void ac_build_optimization_barrier(struct ac_llvm_context *ctx,
                                   LLVMValueRef *pvgpr);
 
-LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx);
+LLVMValueRef ac_build_shader_clock(struct ac_llvm_context *ctx,
+                                  nir_scope scope);
 
 LLVMValueRef ac_build_ballot(struct ac_llvm_context *ctx, LLVMValueRef value);
 LLVMValueRef ac_get_i1_sgpr_mask(struct ac_llvm_context *ctx,
 
                result = visit_image_size(ctx, instr, false);
                break;
        case nir_intrinsic_shader_clock:
-               result = ac_build_shader_clock(&ctx->ac);
+               result = ac_build_shader_clock(&ctx->ac,
+                                              nir_intrinsic_memory_scope(instr));
                break;
        case nir_intrinsic_discard:
        case nir_intrinsic_discard_if: