* This is the ARB_direct_state_access equivalent of
* glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
*/
-void GLAPIENTRY
-_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
+static ALWAYS_INLINE void
+vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
+ bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* The GL_ARB_direct_state_access specification says:
- *
- * "An INVALID_OPERATION error is generated by VertexArrayElementBuffer
- * if <vaobj> is not [compatibility profile: zero or] the name of an
- * existing vertex array object."
- */
- vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
- if (!vao)
- return;
+ if (!no_error) {
+ /* The GL_ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by
+ * VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
+ * zero or] the name of an existing vertex array object."
+ */
+ vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
+ if (!vao)
+ return;
+ } else {
+ vao = _mesa_lookup_vao(ctx, vaobj);
+ }
- /* The GL_ARB_direct_state_access specification says:
- *
- * "An INVALID_OPERATION error is generated if <buffer> is not zero or
- * the name of an existing buffer object."
- */
- if (buffer != 0)
- bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
- "glVertexArrayElementBuffer");
- else
+ if (buffer != 0) {
+ if (!no_error) {
+ /* The GL_ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated if <buffer> is not zero
+ * or the name of an existing buffer object."
+ */
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
+ "glVertexArrayElementBuffer");
+ } else {
+ bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ }
+ } else {
bufObj = ctx->Shared->NullBufferObj;
+ }
if (bufObj)
_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
}
+void GLAPIENTRY
+_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_array_element_buffer(ctx, vaobj, buffer, false);
+}
+
+
void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{