Use pipe_shader_state_from_tgsi() to set shader state for transformed
shader so that we get all correct data for respective shader state.
This fixes several regressed glretrace, piglit crashes found during merging
upsteam mesa
Fixes: bf12bc2dd7a2 (draw: add nir info gathering and building support)
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
tgsi_dump(new_tokens, 0);
}
- templ.tokens = new_tokens;
+ pipe_shader_state_from_tgsi(&templ, new_tokens);
templ.stream_output.num_outputs = 0;
if (streamout) {