* to draw.
*/
static bool
-check_input_buffers_are_unmapped(const struct gl_client_array **inputs)
+check_input_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
{
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (inputs[i]) {
- struct gl_buffer_object *obj = inputs[i]->BufferObj;
- if (_mesa_check_disallowed_mapping(obj))
- return false;
- }
+ /* Walk the enabled arrays that have a vbo attached */
+ GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
+
+ while (mask) {
+ int i = ffsll(mask) - 1;
+ const struct gl_vertex_attrib_array *attrib_array =
+ &vao->VertexAttrib[i];
+ const struct gl_vertex_buffer_binding *buffer_binding =
+ &vao->VertexBinding[attrib_array->VertexBinding];
+
+ /* Only enabled arrays shall appear in the _Enabled bitmask */
+ assert(attrib_array->Enabled);
+ /* We have already masked with vao->VertexAttribBufferMask */
+ assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
+
+ /* Bail out once we find the first disallowed mapping */
+ if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
+ return false;
+
+ /* We have handled everything that is bound to this buffer_binding. */
+ mask &= ~buffer_binding->_BoundArrays;
}
return true;
/* check the current vertex arrays */
return !_mesa_check_disallowed_mapping(exec->vtx.bufferobj) &&
- check_input_buffers_are_unmapped(exec->array.inputs);
+ check_input_buffers_are_unmapped(ctx->Array.VAO);
}