{
const GLuint old_max = *num_textures;
GLbitfield samplers_used = prog->SamplersUsed;
- GLuint unit, new_count;
+ GLuint unit;
if (samplers_used == 0x0 && old_max == 0)
return;
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
- /* Ex: if old_max = 3 and *num_textures = 1, we need to pass an
- * array of views={X, NULL, NULL} to unref the old texture views
- * at positions [1] and [2].
- */
- new_count = MAX2(*num_textures, old_max);
- assert(new_count <= max_units);
-
cso_set_sampler_views(st->cso_context,
shader_stage,
- new_count,
+ *num_textures,
sampler_views);
}