_eglInitResource() was used to memset entire _EGLContext by
writing more than size of pointed target. This does work
as long as Resource is the first element in _EGLContext,
this patch fixes such dependency.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
return EGL_FALSE;
}
- _eglInitResource(&ctx->Resource, sizeof(*ctx), dpy);
+ memset(ctx, 0, sizeof(_EGLContext));
+ _eglInitResource(&ctx->Resource, sizeof(_EGLResource), dpy);
ctx->ClientAPI = api;
ctx->Config = conf;
ctx->WindowRenderBuffer = EGL_NONE;