(info->indirect || info->instance_count > 1))
partial_vs_wave = true;
+ /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
+ * The hw doc says all multi-SE chips are affected, but Vulkan
+ * only applies it to Hawaii. Do what Vulkan does.
+ */
+ if (sctx->b.family == CHIP_HAWAII &&
+ sctx->gs_shader.cso &&
+ ia_switch_on_eoi &&
+ (info->indirect ||
+ (info->instance_count > 1 &&
+ si_num_prims_for_vertices(info) <= 1)))
+ sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
+
+
/* If the WD switch is false, the IA switch must be false too. */
assert(wd_switch_on_eop || !ia_switch_on_eop);
}
if (SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
partial_es_wave = true;
- /* Hw bug with single-primitive instances and SWITCH_ON_EOI
- * on multi-SE chips. */
- if (sctx->b.screen->info.max_se >= 2 && ia_switch_on_eoi &&
- (info->indirect ||
- (info->instance_count > 1 &&
- si_num_prims_for_vertices(info) <= 1)))
- sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
-
return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |