#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \
- if (!ctx->Extensions.E1) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
- }
-
-#define CHECK2(E1, E2, str, PNAME) \
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
- _mesa_error(ctx, GL_INVALID_VALUE, \
- "glGet" str "v(0x%x)", (int) PNAME); \
- return; \
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \
+ if (!ctx->Extensions.EXT1) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \
+ return; \
}
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Boolean", PNAME )
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Integer", PNAME )
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \
+ return; \
+ }
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
- CHECK1(EXTNAME, "Float", PNAME )
void GLAPIENTRY
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
break;
case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_B(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
break;
case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = ctx->Pixel.Convolution1DEnabled;
break;
case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = ctx->Pixel.Convolution2DEnabled;
break;
case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = ctx->Pixel.Separable2DEnabled;
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
break;
case GL_HISTOGRAM:
- CHECK_EXTENSION_B(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetBooleanv");
params[0] = ctx->Pixel.HistogramEnabled;
break;
case GL_MINMAX:
- CHECK_EXTENSION_B(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetBooleanv");
params[0] = ctx->Pixel.MinMaxEnabled;
break;
case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.ColorTableEnabled;
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetBooleanv");
params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_B(SGI_texture_color_table, pname);
+ CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
break;
case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
params[0] = ctx->Fog.ColorSumEnabled;
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
}
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
params[0] = ctx->Array.SecondaryColor.Enabled;
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
}
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
params[0] = ctx->Array.FogCoord.Enabled;
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
+ CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
+ CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.Enabled;
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleAlphaToCoverage;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleAlphaToOne;
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleCoverage;
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = ctx->Multisample.SampleCoverageInvert;
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
break;
case GL_SAMPLES_ARB:
- CHECK_EXTENSION_B(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
+ CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
params[0] = ctx->Transform.RasterPositionUnclipped;
break;
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetBooleanv");
params[0] = ctx->Point.PointSprite;
break;
case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
break;
case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
+ CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.Enabled;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.PointSizeEnabled;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.TwoSideEnabled;
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->CurrentStack->Depth + 1;
break;
case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[0].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[1].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[2].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[3].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[4].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[5].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[6].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[7].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[8].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[9].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[10].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[11].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[12].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[13].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[14].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[15].Enabled;
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[0];
break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[1];
break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[2];
break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[3];
break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[4];
break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[5];
break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[6];
break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[7];
break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[8];
break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[9];
break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[10];
break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[11];
break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[12];
break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[13];
break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[14];
break;
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Eval.Map1Attrib[15];
break;
case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_B(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
break;
case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
break;
case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
params[0] = ctx->Stencil.TestTwoSide;
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
break;
case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_program, pname);
+ CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
break;
case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
}
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
params[0] = ctx->Depth.BoundsTest;
break;
case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
break;
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetBooleanv");
params[0] = ctx->FragmentProgram.CallbackEnabled;
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetBooleanv");
params[0] = ctx->VertexProgram.CallbackEnabled;
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_B(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_B(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(6);
break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(8);
break;
case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(2);
break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(8);
break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(16);
break;
case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = GL_TRUE;
break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(3);
break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(3);
break;
case GL_STENCIL_BACK_FUNC:
params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
break;
case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
break;
case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
break;
case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
break;
default:
params[0] = (GLfloat)(0);
break;
case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetFloatv");
params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
break;
case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetFloatv");
params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_F(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetFloatv");
params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetFloatv");
params[0] = (GLfloat)(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetFloatv");
params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetFloatv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.LockFirst);
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.LockCount);
break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
params[0] = ctx->Pixel.PostColorMatrixBias[3];
break;
case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
break;
case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
break;
case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionScale[0];
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionScale[1];
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionScale[2];
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionScale[3];
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionBias[0];
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionBias[1];
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionBias[2];
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetFloatv");
params[0] = ctx->Pixel.PostConvolutionBias[3];
break;
case GL_HISTOGRAM:
- CHECK_EXTENSION_F(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
break;
case GL_MINMAX:
- CHECK_EXTENSION_F(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
break;
case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_F(SGI_texture_color_table, pname);
+ CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
break;
case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
}
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetFloatv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
}
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
+ CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
params[0] = ctx->Const.MaxTextureLodBias;
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
+ CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
params[0] = ctx->Const.MaxTextureMaxAnisotropy;
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = ctx->Multisample.SampleCoverageValue;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
break;
case GL_SAMPLES_ARB:
- CHECK_EXTENSION_F(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetFloatv");
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
+ CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
break;
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
break;
case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_F(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
break;
case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
+ CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = matrix[0];
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
break;
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_F(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
break;
case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_F(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
break;
case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
break;
case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
params[0] = ctx->Const.MaxShininess;
break;
case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
params[0] = ctx->Const.MaxSpotExponent;
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_program, pname);
+ CHECK_EXT1(ARB_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
break;
case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetFloatv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = matrix[0];
}
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
break;
case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
params[0] = ctx->Depth.BoundsMin;
params[1] = ctx->Depth.BoundsMax;
break;
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetFloatv");
params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_F(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetFloatv");
params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.ColorReadType);
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_F(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(6);
break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(8);
break;
case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(2);
break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(8);
break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(16);
break;
case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(3);
break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(3);
break;
case GL_STENCIL_BACK_FUNC:
params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
break;
case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->DrawBuffer->Name);
break;
case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
break;
case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_VARYING_FLOATS);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
break;
default:
params[0] = 0;
break;
case GL_MAX_TEXTURE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetIntegerv");
params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
break;
case GL_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetIntegerv");
params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
- CHECK_EXTENSION_I(ARB_multitexture, pname);
+ CHECK_EXT1(ARB_multitexture, "GetIntegerv");
params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
params[0] = ctx->Hint.TextureCompression;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
params[0] = _mesa_get_compressed_formats(ctx, NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
- CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
{
GLint formats[100];
GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
params[0] = ctx->Array.LockFirst;
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
params[0] = ctx->Array.LockCount;
break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
break;
case GL_CONVOLUTION_1D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
break;
case GL_CONVOLUTION_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
break;
case GL_SEPARABLE_2D_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
break;
case GL_POST_CONVOLUTION_RED_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
break;
case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
break;
case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
break;
case GL_POST_CONVOLUTION_RED_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
break;
case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
break;
case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
break;
case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_convolution, pname);
+ CHECK_EXT1(EXT_convolution, "GetIntegerv");
params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
break;
case GL_HISTOGRAM:
- CHECK_EXTENSION_I(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
break;
case GL_MINMAX:
- CHECK_EXTENSION_I(EXT_histogram, pname);
+ CHECK_EXT1(EXT_histogram, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
break;
case GL_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
break;
case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_color_table, pname);
+ CHECK_EXT1(SGI_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
break;
case GL_TEXTURE_COLOR_TABLE_SGI:
- CHECK_EXTENSION_I(SGI_texture_color_table, pname);
+ CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
break;
case GL_COLOR_SUM_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
}
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
params[0] = ctx->Array.SecondaryColor.Stride;
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
params[0] = ctx->Array.SecondaryColor.Size;
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
{
FLUSH_CURRENT(ctx, 0);
params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
}
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
params[0] = ctx->Array.FogCoord.Stride;
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
- CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
break;
case GL_MAX_TEXTURE_LOD_BIAS_EXT:
- CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
+ CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
params[0] = IROUND(ctx->Const.MaxTextureLodBias);
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
+ CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
break;
case GL_MULTISAMPLE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
break;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
break;
case GL_SAMPLE_COVERAGE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
break;
case GL_SAMPLE_COVERAGE_VALUE_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
break;
case GL_SAMPLES_ARB:
- CHECK_EXTENSION_I(ARB_multisample, pname);
+ CHECK_EXT1(ARB_multisample, "GetIntegerv");
params[0] = ctx->DrawBuffer->Visual.samples;
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
- CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
+ CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
break;
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
break;
case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
break;
case GL_POINT_SPRITE_COORD_ORIGIN:
- CHECK_EXTENSION_I(NV_point_sprite, pname);
+ CHECK_EXT1(NV_point_sprite, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
break;
case GL_GENERATE_MIPMAP_HINT_SGIS:
- CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
+ CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrixStackDepth;
break;
case GL_MAX_TRACK_MATRICES_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrices;
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = IROUND(matrix[0]);
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
break;
case GL_PROGRAM_ERROR_POSITION_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
break;
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
break;
case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
break;
case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
break;
case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
break;
case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
break;
case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
break;
case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
break;
case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
break;
case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
break;
case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
break;
case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
break;
case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
break;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
break;
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
break;
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_I(NV_vertex_program, pname);
+ CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
break;
case GL_FRAGMENT_PROGRAM_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureCoordUnits;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureImageUnits;
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
- CHECK_EXTENSION_I(NV_fragment_program, pname);
+ CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
break;
case GL_TEXTURE_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
params[0] = ctx->Const.MaxTextureRectSize;
break;
case GL_STENCIL_TEST_TWO_SIDE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
break;
case GL_ACTIVE_STENCIL_FACE_EXT:
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
break;
case GL_MAX_SHININESS_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
params[0] = IROUND(ctx->Const.MaxShininess);
break;
case GL_MAX_SPOT_EXPONENT_NV:
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
params[0] = IROUND(ctx->Const.MaxSpotExponent);
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ArrayBufferObj->Name;
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.Vertex.BufferObj->Name;
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.Normal.BufferObj->Name;
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.Color.BufferObj->Name;
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.Index.BufferObj->Name;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.FogCoord.BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
params[0] = ctx->Array.ElementArrayBufferObj->Name;
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
params[0] = ctx->Pack.BufferObj->Name;
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
params[0] = ctx->Unpack.BufferObj->Name;
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_program, pname);
+ CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
params[0] = ctx->Const.VertexProgram.MaxAttribs;
break;
case GL_FRAGMENT_PROGRAM_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = IROUND(matrix[0]);
}
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
break;
case GL_DEPTH_BOUNDS_EXT:
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
params[0] = IROUND(ctx->Depth.BoundsMin);
params[1] = IROUND(ctx->Depth.BoundsMax);
break;
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
break;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
break;
case GL_FRAGMENT_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetIntegerv");
params[0] = ctx->FragmentProgram.CurrentPosition;
break;
case GL_VERTEX_PROGRAM_POSITION_MESA:
- CHECK_EXTENSION_I(MESA_program_debug, pname);
+ CHECK_EXT1(MESA_program_debug, "GetIntegerv");
params[0] = ctx->VertexProgram.CurrentPosition;
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
params[0] = ctx->Const.MaxDrawBuffers;
break;
case GL_DRAW_BUFFER0_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
break;
case GL_DRAW_BUFFER1_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER2_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_DRAW_BUFFER3_ARB:
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
{
GLenum buffer;
if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
}
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetIntegerv");
params[0] = ctx->Const.ColorReadType;
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
- CHECK_EXTENSION_I(OES_read_format, pname);
+ CHECK_EXT1(OES_read_format, "GetIntegerv");
params[0] = ctx->Const.ColorReadFormat;
break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 6;
break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 8;
break;
case GL_NUM_PASSES_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 2;
break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 8;
break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 16;
break;
case GL_COLOR_ALPHA_PAIRING_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(GL_TRUE);
break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 3;
break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
params[0] = 3;
break;
case GL_STENCIL_BACK_FUNC:
params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
break;
case GL_FRAMEBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->DrawBuffer->Name;
break;
case GL_RENDERBUFFER_BINDING_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->Const.MaxColorAttachments;
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->Const.MaxRenderbufferSize;
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
break;
case GL_MAX_VARYING_FLOATS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
params[0] = MAX_VARYING_FLOATS;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
break;
default:
# GL_ARB_multitexture
( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
- "", "ARB_multitexture" ),
+ "", ["ARB_multitexture"] ),
( "GL_ACTIVE_TEXTURE_ARB", GLint,
- [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
- ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
# GL_ARB_texture_cube_map
( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
- "", "ARB_texture_cube_map" ),
+ "", ["ARB_texture_cube_map"] ),
( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
- "", "ARB_texture_cube_map"),
+ "", ["ARB_texture_cube_map"]),
# GL_ARB_texture_compression */
( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
- ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
+ ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
- ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
+ ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ),
( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
[],
"""GLint formats[100];
ASSERT(n <= 100);
for (i = 0; i < n; i++)
params[i] = ENUM_TO_INT(formats[i]);""",
- "ARB_texture_compression" ),
+ ["ARB_texture_compression"] ),
# GL_EXT_compiled_vertex_array
( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
- "", "EXT_compiled_vertex_array" ),
+ "", ["EXT_compiled_vertex_array"] ),
( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
- "", "EXT_compiled_vertex_array" ),
+ "", ["EXT_compiled_vertex_array"] ),
# GL_ARB_transpose_matrix
( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
# GL_EXT_convolution (also in 1.2 imaging)
( "GL_CONVOLUTION_1D_EXT", GLboolean,
- ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
( "GL_CONVOLUTION_2D_EXT", GLboolean,
- ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
( "GL_SEPARABLE_2D_EXT", GLboolean,
- ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
# GL_EXT_histogram / GL_ARB_imaging
( "GL_HISTOGRAM", GLboolean,
- [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
+ [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
( "GL_MINMAX", GLboolean,
- [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
+ [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
# GL_SGI_color_table / GL_ARB_imaging
( "GL_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
# GL_SGI_texture_color_table
( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
- "", "SGI_texture_color_table" ),
+ "", ["SGI_texture_color_table"] ),
# GL_EXT_secondary_color
( "GL_COLOR_SUM_EXT", GLboolean,
- ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
+ ["ctx->Fog.ColorSumEnabled"], "", ["EXT_secondary_color"] ),
( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
- ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
+ ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
- ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
+ ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
+ ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
+ ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
# GL_EXT_fog_coord
( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
- "", "EXT_fog_coord" ),
+ "", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
- "", "EXT_fog_coord" ),
+ "", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
- "", "EXT_fog_coord" ),
+ "", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
- "", "EXT_fog_coord" ),
+ "", ["EXT_fog_coord"] ),
# GL_EXT_texture_lod_bias
( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
- ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
+ ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
# GL_EXT_texture_filter_anisotropic
( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
- ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
# GL_ARB_multisample
( "GL_MULTISAMPLE_ARB", GLboolean,
- ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
+ ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
- ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_BUFFERS_ARB", GLint,
- ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ),
+ ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
( "GL_SAMPLES_ARB", GLint,
- ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ),
+ ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
# GL_IBM_rasterpos_clip
( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
- ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
+ ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
# GL_NV_point_sprite
( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ "", ["NV_point_sprite"] ), # OR ARB_point_sprite
( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ "", ["NV_point_sprite"] ), # OR ARB_point_sprite
( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ "", ["NV_point_sprite"] ), # OR ARB_point_sprite
# GL_SGIS_generate_mipmap
( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
- "", "SGIS_generate_mipmap" ),
+ "", ["SGIS_generate_mipmap"] ),
# GL_NV_vertex_program
( "GL_VERTEX_PROGRAM_NV", GLboolean,
- ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
+ ["ctx->VertexProgram.Enabled"], "", ["NV_vertex_program", "ARB_vertex_program"] ),
( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
- ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
+ ["ctx->VertexProgram.PointSizeEnabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
- ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
+ ["ctx->VertexProgram.TwoSideEnabled"], "", ["NV_vertex_program"] ),
( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
- ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
+ ["ctx->Const.MaxProgramMatrixStackDepth"], "", ["NV_vertex_program"] ),
( "GL_MAX_TRACK_MATRICES_NV", GLint,
- ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
+ ["ctx->Const.MaxProgramMatrices"], "", ["NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
- ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
+ ["ctx->CurrentStack->Depth + 1"], "", ["NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_NV", GLfloat,
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
- "", "NV_vertex_program" ),
+ "", ["NV_vertex_program"] ),
( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
- ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
+ ["ctx->Program.ErrorPos"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
- ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
- ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
- ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
- ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
- ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
- ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
- ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
- ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
- ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
- ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
- ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
- ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
- ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
- ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
- ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
- ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
# GL_NV_fragment_program
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
+ ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
( "GL_MAX_TEXTURE_COORDS_NV", GLint,
- ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
+ ["ctx->Const.MaxTextureCoordUnits"], "", ["NV_fragment_program"] ),
( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
- ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
+ ["ctx->Const.MaxTextureImageUnits"], "", ["NV_fragment_program"] ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
- "", "NV_fragment_program" ),
+ "", ["NV_fragment_program"] ),
( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
- ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
+ ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
# GL_NV_texture_rectangle
( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
+ ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
- "", "NV_texture_rectangle" ),
+ "", ["NV_texture_rectangle"] ),
( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
- ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
+ ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
# GL_EXT_stencil_two_side
( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
- ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
+ ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
- "", "EXT_stencil_two_side" ),
+ "", ["EXT_stencil_two_side"] ),
# GL_NV_light_max_exponent
( "GL_MAX_SHININESS_NV", GLfloat,
- ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
+ ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
- ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
+ ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
# GL_ARB_vertex_buffer_object
( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
+ "", ["ARB_vertex_buffer_object"] ),
( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.SecondaryColor.BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
+ "", ["ARB_vertex_buffer_object"] ),
( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.FogCoord.BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ElementArrayBufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
# GL_EXT_pixel_buffer_object
( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+ ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+ ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
# GL_ARB_vertex_program
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
- ["ctx->Const.VertexProgram.MaxAttribs"], "", "ARB_vertex_program" ),
+ ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
# GL_ARB_fragment_program
( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
+ ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
"matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
"matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_fragment_program"] ),
# GL_EXT_depth_bounds_test
( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
- ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
+ ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
( "GL_DEPTH_BOUNDS_EXT", GLfloat,
["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
- "", "EXT_depth_bounds_test" ),
+ "", ["EXT_depth_bounds_test"] ),
# GL_MESA_program_debug
( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
- ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
+ ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
- ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
+ ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
# GL_ARB_draw_buffers
( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
- ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
+ ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER0_ARB", GLenum,
- ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
+ ["ctx->Color.DrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER1_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
+ buffer = ctx->Color.DrawBuffer[1];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER2_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
+ buffer = ctx->Color.DrawBuffer[2];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER3_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
+ buffer = ctx->Color.DrawBuffer[3];""", ["ARB_draw_buffers"] ),
# XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
# GL_OES_read_format
( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
- ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
+ ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
- ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
+ ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
# GL_ATI_fragment_shader
- ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
- ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
+ ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
# OpenGL 2.0
( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
# GL_EXT_framebuffer_object
( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
- "EXT_framebuffer_object" ),
+ ["EXT_framebuffer_object"] ),
( "GL_RENDERBUFFER_BINDING_EXT", GLint,
["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
- "EXT_framebuffer_object" ),
+ ["EXT_framebuffer_object"] ),
( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
["ctx->Const.MaxColorAttachments"], "",
- "EXT_framebuffer_object" ),
+ ["EXT_framebuffer_object"] ),
( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
["ctx->Const.MaxRenderbufferSize"], "",
- "EXT_framebuffer_object" ),
+ ["EXT_framebuffer_object"] ),
# GL_ARB_fragment_shader
- ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",\r
- "ARB_fragment_shader" ),\r
- ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",\r
- "ARB_fragment_shader" ),\r
-\r
- # GL_ARB_vertex_shader\r
- ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",\r
- "ARB_vertex_shader" ),\r
- ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),\r
- ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",\r
- "ARB_vertex_shader" ),\r
- ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",\r
- "ARB_vertex_shader" )
+ ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
+ ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
+ ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
+ ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
+
+ # GL_ARB_vertex_shader
+ ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
+ ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
+ ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
]
# Capitalize first letter of return type
if returnType == GLint:
function = "GetIntegerv"
+ elif returnType == GLboolean:
+ function = "GetBooleanv"
+ elif returnType == GLfloat:
+ function = "GetFloatv"
else:
- function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
-
+ abort()
+
print "void GLAPIENTRY"
- print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
+ print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
print "{"
print " GET_CURRENT_CONTEXT(ctx);"
print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
print ""
print " switch (pname) {"
- extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
-
- for (name, varType, state, optionalCode, extension) in stateVars:
+ for (name, varType, state, optionalCode, extensions) in stateVars:
print " case " + name + ":"
- if extension:
- print " %s(%s, pname);" % (extCheck, extension)
+ if extensions:
+ if len(extensions) == 1:
+ print (' CHECK_EXT1(%s, "%s");' %
+ (extensions[0], function))
+ else:
+ assert len(extensions) == 2
+ print (' CHECK_EXT2(%s, %s, "%s");' %
+ (extensions[0], extensions[1], function))
if optionalCode:
print " {"
print " " + optionalCode
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \\
- if (!ctx->Extensions.E1) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
- }
-
-#define CHECK2(E1, E2, str, PNAME) \\
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \\
+ if (!ctx->Extensions.EXT1) { \\
+ _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\
+ return; \\
}
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Boolean", PNAME )
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Integer", PNAME )
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
+ _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Float", PNAME )
"""
return