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anv: Remove a pointless finishme
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 7 Mar 2017 17:14:34 +0000
(09:14 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 7 Mar 2017 23:22:16 +0000
(15:22 -0800)
We've been supporting multiple shaders per module for some time now.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/intel/vulkan/anv_pipeline.c
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diff --git
a/src/intel/vulkan/anv_pipeline.c
b/src/intel/vulkan/anv_pipeline.c
index 64e409b7d421a4c9b0557531c0fa390aae0679aa..0db9f689268015840b170613f930e3ff67a9701f 100644
(file)
--- a/
src/intel/vulkan/anv_pipeline.c
+++ b/
src/intel/vulkan/anv_pipeline.c
@@
-93,10
+93,6
@@
anv_shader_compile_to_nir(struct anv_device *device,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- anv_finishme("Multiple shaders per module not really supported");
- }
-
const struct brw_compiler *compiler =
device->instance->physicalDevice.compiler;
const nir_shader_compiler_options *nir_options =